Build 7860
SVN-
General
Fix issue rendering TROR when the camera's z coordinate is right on the portal
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General
Another clipping fix
SVN handles and Git names are merged into one person.
Fix issue rendering TROR when the camera's z coordinate is right on the portal
Another clipping fix
Fix bad tilepacker preprocessor definition
Fix for emerging from TROR water
Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost
Revise r7838: one less dumbass typo
Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X
Fix clipping issue with jumping
Fix additional clipmove() issue
Additional clipmove() reworks
This fixes a LOT of clipping errors but needs thorough testing.
Fix an issue where looping sound effects would play at full volume for a tic after playback began, regardless of distance to the sound
Fix mirrors in Polymer
Fix another bunch of improperly sized bitmap arrays
Fix translucent masked wall sorting issue in Polymost
Voxel fix
Fix stupid bug with sprite shadows in Polymost
Voxel fixes from Nuke
Fix volume slider bug introduced in r7773
Voxel fixes from Nuke.YKT
Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations
This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.
Even more minor fix to previous commit
Minor fix to last commit
Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle
Fix audio position updating in automap mode
Prevent addlogvar from accepting constants, which causes a crash
Fix edge case in clipupdatesector()
Fix builds on platforms other than win32--oops
Fix building with GCC 8
Revert "Patch from Nuke.YKT to improve mouse selection in the editor in Polymost"
Looks like commits made to public SVN after this commit in my local tree resulted in a merge error
Player duct walking sound fix
Patch from Fox:
Polymost visibility: compensate for the classic mode "truncating" the lookup shades by moving the fog ramp by the equivalent of 1/2 shade Fix some issues with negative shade in GL fog.
Fix bug with sprite heights and autoaim targeting
Fix old issue with VM_CONDITIONAL macro
Fix a bunch of boolean cvars that weren't flagged as CVAR_BOOL, preventing them from working with the "toggle" console command
Fix buffer overflow in polymost_drawrooms
Fix a potentially funny bug in the CON parser
I don't think anyone actually ran into this.
Fix errant "continue" found remaining in the CON_FINDNEARACTOR family of functions
Fix TROR clipping issue