EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 19 builds · 29 commits

Build 8062

29 Aug 2019 · 5 commits · 1 author SVN
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  • General

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 Aug, 12:01 Fix
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    Patch from Nuke.YKT.

  • General

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 Aug, 12:00 Fix
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    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

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Build 8003

14 Aug 2019 · 3 commits · 1 author SVN
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  • General

    This timing stuff actually works

    TerminX r8002 14 Aug, 07:26 Fix
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    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

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Build 7937

9 Aug 2019 · 7 commits · 1 author SVN
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  • General

    Run savegame events as myconnectindex instead of screenpeek

    TerminX r7934 9 Aug, 02:28 Fix
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    This doesn't really matter right now, but it's wrong.

  • General

    Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove

    TerminX r7932 9 Aug, 02:28 FixEngine
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    The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.

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July 2019 17 builds · 29 commits

Build 7873

31 Jul 2019 · 13 commits · 1 author SVN
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  • General

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 Jul, 23:50 Fix
  • General

    Emulate slope overflow in Polymost in order to match the rest of the engine's slope algorithms

    TerminX r7868 31 Jul, 23:50 FixEngine
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    Patch from Nuke.YKT.

  • General

    I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground

    TerminX r7861 31 Jul, 23:50 Fix
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