EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2020 18 builds · 21 commits

Build 9126

8 Jun 2020 · 1 commit · 1 author GIT
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  • fix jittery view on moving sectors

    TerminX 6a78dde 8 Jun, 12:21 FixEngine
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    This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Fixes terminx/eduke32#60.

Build 9125

8 Jun 2020 · 1 commit · 1 author GIT
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  • fix issue with player movement not being locked when crushing shrunken enemies

    TerminX 7ac897a 8 Jun, 09:39 Fix
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    Fixes terminx/eduke32#59.

Build 9124

7 Jun 2020 · 1 commit · 1 author GIT
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  • fix issue where the player was unable to look or move under some circumstances after being "killed" with god mode enabled

    TerminX 15c084b 7 Jun, 12:15 Fix
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    Fixes #56.

Build 9117

6 Jun 2020 · 34 commits · 2 authors GIT
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  • General

    Merge branch 'goodbye_lunatic' into 'master'

    TerminX ab90c72 6 Jun, 17:06 FixEngineCON
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    Remove Lunatic-related code This removes almost anything related to Lunatic, not just LunaCON. It may remove a bit more than desired, e.g., functions that can be used as possible hooks (I believe that this was one purpose of LUNATIC_EXTERN, now replaced with static anywhere). Some bits like the optional fix for software rendering of walls with non-POT tile heights remain, albeit they're still compile-time disabled. As previously written, I still know that Philipp Kutin was spending a lot of time on this.

    Merge request
    terminx/eduke32!13
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Build 9070

5 Jun 2020 · 6 commits · 1 author GIT
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  • fix winlayer wm_setapptitle() to deal with being passed a pointer to apptitle[]

    TerminX 2117042 5 Jun, 05:55 FixEngine
  • General

    Revert "Duke3d: throw S_Update() back into the main loop to prevent audio popping"

    TerminX 4e481d1 written 2 Jun 2020 Fix
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    Reverts
    0a877c0 — Duke3d: throw S_Update() back into the main loop to prevent audio popping (Build 9040)
  • change calcFrameDelay() to no longer reduce the frame limit by 1 fps per 60Hz of refresh rate with r_maxfps -1

    TerminX c7c88db written 2 Jun 2020 FixEngine
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    This worked fine with G-SYNC displays, but I guess it sucked for regular 60Hz setups for some people. This should be tested for regressions...

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May 2020 6 builds · 17 commits

Build 9040

25 May 2020 · 12 commits · 1 author GIT
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  • General

    Bump libxmp-lite back to version 4.5.0

    TerminX fb80731 25 May, 04:46 Fix
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    Reverts
    8914e7b — Revert "Update libxmp-lite" (Build 8928)
  • less nasty looking MV_Voices[] allocation

    TerminX 6e54cbb written 20 May 2020 Fix
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    This removes the +2 bytes at the end of the allocation--I checked out the valgrind_errors.log referenced by the deleted comment and it looks like the issue fixed by 2e2e0e3af3378734c4f0b890c6b4d10253628416. This is the commit to revert if weird audio crashes start happening.

  • fix poorly written time comparison in vsync handling

    TerminX 1c7b657 written 20 May 2020 FixEngine
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    This only affected KMT mode, and only on certain system configurations.

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