EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 470 builds · 1,080 commits

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Commit details:

June 2010 4 builds · 4 commits

May 2010 10 builds · 15 commits

Build 1656

28 May 2010 · 1 commit · 1 author SVN
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  • General

    Fix a couple of stupid typos and remove some dead code from Mapster32

    TerminX r1656 28 May, 22:03 FixEngine

Build 1653

25 May 2010 · 2 commits · 1 author SVN
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  • General

    Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

    TerminX r1652 25 May, 03:56 FixEngine
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Build 1647

20 May 2010 · 1 commit · 1 author SVN
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  • General

    fix some breakage with the "load last game" screen that pops up when you die

    TerminX r1647 20 May, 22:53 Fix

Build 1646

19 May 2010 · 1 commit · 1 author SVN
Open build
  • General

    fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace

    TerminX r1646 19 May, 23:05 Fix

Build 1638

11 May 2010 · 1 commit · 1 author SVN
Open build
  • General

    fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it

    TerminX r1638 11 May, 17:53 Fix

Build 1633

8 May 2010 · 1 commit · 1 author SVN
Open build
  • General

    fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates

    TerminX r1633 8 May, 13:15 Fix

Build 1632

7 May 2010 · 9 commits · 2 authors SVN
Open build
  • General

    Fixes anim playback, mouse lag with low fps, keyboard setup menu

    TerminX r1632 7 May, 13:45 Fix
  • General

    fixes weird problems

    TerminX r1630 written 4 May 2010 Fix
  • General

    fix a couple of issues with the new keyboard code

    TerminX r1629 written 3 May 2010 Fix
  • General

    fix version printed to eduke32.log... oops!

    TerminX r1628 written 3 May 2010 Fix
  • General

    MinGW build fix

    TerminX r1627 written 3 May 2010 Fix
Open the build to see all 9 commits

April 2010 1 build · 1 commit

March 2010 5 builds · 7 commits

February 2010 1 build · 1 commit

Build 1599

23 Feb 2010 · 1 commit · 1 author SVN
Open build
  • General

    Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement

    TerminX r1599 23 Feb, 10:13 FixCON

January 2010 4 builds · 5 commits

Build 1592

22 Jan 2010 · 3 commits · 2 authors SVN
Open build
  • General

    More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

    TerminX r1592 written 21 Jan 2010 FixEngine
  • General

    Fix building with MSVC

    TerminX r1590 written 18 Jan 2010 Fix
Open the build to see all 3 commits