EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 470 builds · 1,080 commits

Export CSV
Display options
Commit details:

June 2012 3 builds · 4 commits

Build 2776

21 Jun 2012 · 2 commits · 1 author SVN
Open build
  • General

    Fix a single usage of S_IREAD instead of our BS_IREAD compatibility version

    TerminX r2776 21 Jun, 12:48 Fix
  • General

    Fix useless "No error" message when loading palette.dat fails, change file casing in error message for failing to load tables.dat to reflect the filename actually passed to kopen4load().

    TerminX r2775 21 Jun, 12:47 Fix

Build 2743

6 Jun 2012 · 1 commit · 1 author SVN
Open build
  • General

    Fix MSVC build error caused by the use of a C99 feature (that should have been added to the compiler about 13 years ago)

    TerminX r2743 6 Jun, 19:59 Fix

May 2012 12 builds · 13 commits

Build 2660

17 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)

    TerminX r2660 17 May, 13:47 FixCON

Build 2657

17 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    "Band-aid" fix for the issue with EDuke32 and Mapster32 visually locking up but continuing to run and play sounds after alt+tabbing away for a few seconds on Windows Vista/7. This may screw something else up, so please test thoroughly.

    TerminX r2657 17 May, 10:19 FixEngine

Build 2656

15 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    This should hopefully fix the disaster with events caused by my last couple of commits ;)

    TerminX r2656 15 May, 17:45 Fix

Build 2654

15 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature.

    TerminX r2654 15 May, 07:12 Fix

Build 2653

14 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    1 line fix for a change that accidentally got reverted when merging newer svn updates into an older local branch

    TerminX r2653 14 May, 15:45 Fix

Build 2652

14 May 2012 · 1 commit · 1 author SVN
Open build
  • General

    Addition of 3 events:

    TerminX r2652 14 May, 11:12 FixEngineCON
    Show details

    EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect. RETURN var iable is set to the sound effect # of the sound to be played, or -1 to cancel playback. EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything. Value of RET URN is set to the result provided by clipmove() and so can be decoded in the same way. Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects. EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t he player is in. Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff ects Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop now.

December 2011 2 builds · 2 commits

Build 2156

7 Dec 2011 · 1 commit · 1 author SVN
Open build
  • General

    Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

    TerminX r2156 7 Dec, 19:56 Fix

September 2011 2 builds · 2 commits

Build 2016

11 Sep 2011 · 1 commit · 1 author SVN
Open build
  • General

    Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"

    TerminX r2016 11 Sep, 23:25 FixEngineCON

Build 2005

4 Sep 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix crashes on 64-bit due to unintended address truncation on ptr vars

    TerminX r2005 4 Sep, 16:06 Fix

August 2011 1 build · 1 commit

Build 1964

12 Aug 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix gamearray overallocation on 64-bit... was being allocated as (array size * sizeof(intptr_t)) when the struct actually contains a ptr to a block of int32_t

    TerminX r1964 12 Aug, 08:40 FixCON