EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2015 6 builds · 13 commits

Build 5307

21 Jul 2015 · 1 commit · 1 author SVN
Open build
  • fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.

    TerminX r5307 21 Jul, 19:06 FixEngine

Build 5306

20 Jul 2015 · 3 commits · 1 author SVN
Open build
  • fix display of pal 4 sprites in 2d mode.

    TerminX r5306 20 Jul, 13:25 FixEngine
  • fix 3d mode status messages being overwritten with position/ang/horiz readouts.

    TerminX r5305 20 Jul, 13:25 FixEngine
  • fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.

    TerminX r5304 20 Jul, 13:25 FixEngine

Build 5283

8 Jul 2015 · 1 commit · 1 author SVN
Open build
  • General

    Address complaints from the "Mapster32 problems and bugs" thread.

    TerminX r5283 8 Jul, 20:55 FixEngine

Build 5282

7 Jul 2015 · 15 commits · 1 author SVN
Open build
  • General

    Mapster32 changes:

    TerminX r5282 7 Jul, 20:34 FixEngine
    Show details

    -2d mode sprite colors are now automatically generated from the sprite's 8-bit tile. -Zooming in and out has been smoothed out. -The 2d mode crosshair cursor is now 1px thick instead of 2. -The left mouse button can now be used to select multiple wall points and sprites in 2d mode. -Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;) -'-L function in 3d mode works again. -Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites. -2d mode status bar has been made a few shades lighter.

  • General

    Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.

    TerminX r5279 7 Jul, 20:34 Fix
  • General

    Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode.

    TerminX r5274 7 Jul, 20:34 FixEngine
  • General

    Prevent stack overflow when a grp configured via .grpinfo erroneously depends on itself. This should also be addressed in the .grpinfo parser, but this fixes it for now.

    TerminX r5273 7 Jul, 20:34 Fix
  • General

    Fix warning in defs.c. DONT_BUILD.

    TerminX r5271 7 Jul, 20:34 Fix
Open the build to see all 15 commits

June 2015 1 build · 3 commits

Build 5261

3 Jun 2015 · 3 commits · 1 author SVN
Open build
  • General

    Fix clipshapes, accidentally broken in my vec2_t rotatepoint commit.

    TerminX r5261 3 Jun, 17:04 Fix
  • General

    Fix crash when playing back an .ogg with comment metadata that doesn't contain "=".

    TerminX r5260 3 Jun, 17:03 Fix
  • General

    Android and MSVC build fixes. DONT_BUILD.

    TerminX r5259 written 30 May 2015 Fix

May 2015 1 build · 1 commit

April 2015 2 builds · 3 commits

March 2015 2 builds · 9 commits

Build 5084

24 Mar 2015 · 20 commits · 2 authors SVN
Open build
  • General

    Additional fix for building with newest MSYS2 packages. DONT_BUILD.

    TerminX r5082 written 23 Mar 2015 Fix
  • General

    Build fix. DONT_BUILD.

    TerminX r5081 written 23 Mar 2015 Fix
  • General

    A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().

    TerminX r5080 written 23 Mar 2015 FixCON
    Show details

    Savegame version has been bumped due to the projectile changes. There is no way this commit doesn't cause at least one bug, so DONT_BUILD. ;)

  • General

    Fix building on case-sensitive filesystems on OS X, DONT_BUILD.

    TerminX r5078 written 23 Mar 2015 Fix
  • General

    Large batch of Polymost changes, including:

    TerminX r5075 written 23 Mar 2015 FixEngine
    Show details

    -lots of stylistic rewrites -further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset) -fixed brief HOM when traversing through a one-way masked wall -seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float -fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions -renames a couple of cvars

Open the build to see all 20 commits

February 2015 3 builds · 8 commits

Build 5001

10 Feb 2015 · 21 commits · 1 author SVN
Open build
  • General

    Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.

    TerminX r5001 10 Feb, 21:23 FixEngine
  • General

    Android fixes: let the player climb stairs while crouched and fix the quick switch function of the weapon wheel. DONT_BUILD.

    TerminX r4994 10 Feb, 21:22 Fix
  • General

    Remove errant call to G_FadePalette() which caused a frame of corruption at map load under GL renderers, and invalidate all GL textures at map load time (just textures generated from .art on desktop, everything on mobile). This also makes Grabbag keep playing through the loading screen on Android (if no loadscreen music has been defined by a mod). DONT_BUILD.

    TerminX r4991 10 Feb, 21:22 Fix
  • General

    Fix program entry point on win32, allows debugging SDL builds under MSVC.

    TerminX r4983 10 Feb, 21:21 Fix
Open the build to see all 21 commits

January 2015 6 builds · 17 commits

Build 4925

15 Jan 2015 · 3 commits · 1 author SVN
Open build
  • General

    Fix kplib zip support

    TerminX r4925 15 Jan, 22:30 Fix
  • General

    MSYS2 build fix. DONT_BUILD.

    TerminX r4924 15 Jan, 22:30 Fix
  • General

    Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)

    TerminX r4923 15 Jan, 22:30 Fix

Build 4904

10 Jan 2015 · 7 commits · 1 author SVN
Open build
  • fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.

    TerminX r4904 10 Jan, 20:56 FixEngine
  • General

    Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).

    TerminX r4903 10 Jan, 20:56 FixEngine
  • General

    Fix Mapster32 bug where pressing "O" on a sprite twice would corrupt your map due to unchecked use of hitscan results.

    TerminX r4901 10 Jan, 20:55 FixEngine
  • General

    Fix distrecip calculation

    TerminX r4899 10 Jan, 20:55 Fix
Open the build to see all 7 commits