EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 470 builds · 1,080 commits

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May 2016 1 build · 3 commits

April 2016 1 build · 1 commit

March 2016 2 builds · 5 commits

Build 5669

13 Mar 2016 · 19 commits · 1 author SVN
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  • General

    Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.

    TerminX r5669 13 Mar, 17:08 FixEngine
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    In layman's terms, this fixes the effect sprites flashing black in 2d mode.

  • General

    Fix a bug where cvars of type CVAR_UINT couldn't be set to values larger than a signed int due to clamping by atoi/atol.

    TerminX r5666 13 Mar, 17:07 Fix
  • General

    A couple of jwzgles fixes for mobile, from a newer version of xscreensaver. DONT_BUILD.

    TerminX r5655 13 Mar, 17:07 Fix
  • General

    Fix parental lock

    TerminX r5653 13 Mar, 17:06 Fix
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February 2016 3 builds · 9 commits

January 2016 6 builds · 14 commits

Build 5588

26 Jan 2016 · 4 commits · 1 author SVN
Open build
  • General

    Fix problem with C-CON sector and wall structure access. Oops.

    TerminX r5587 26 Jan, 23:16 FixEngineCON
  • General

    Fix issue with the info message for toggling floor texture expansion bit in Mapster32 only reading the value from the sector's ceiling instead of what you were actually pointing at.

    TerminX r5585 26 Jan, 23:16 FixEngine
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Build 5548

10 Jan 2016 · 16 commits · 1 author SVN
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  • General

    Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.

    TerminX r5547 10 Jan, 21:06 Fix
  • General

    Fix some ENet const issues. DONT_BUILD.

    TerminX r5545 10 Jan, 21:05 Fix
  • General

    Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!

    TerminX r5540 10 Jan, 21:05 Fix
  • General

    Fix a stupid error in MACT, found with GCC's -Wlogical-op parameter.

    TerminX r5538 10 Jan, 21:05 Fix
  • General

    Fix a few instances where bitptr wasn't properly set after writing to the compiled script

    TerminX r5535 10 Jan, 21:05 Fix
Open the build to see all 16 commits

December 2015 2 builds · 6 commits

Build 5498

27 Dec 2015 · 3 commits · 1 author SVN
Open build
  • General

    Projectile changes:

    TerminX r5498 27 Dec, 18:04 Fix
    Show details

    -palette is now set at spawn time, instead of during movement (oops!) -projectiles can no longer hit their owner during their first tic of movement

  • General

    Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.

    TerminX r5497 27 Dec, 18:04 Fix
Open the build to see all 3 commits

October 2015 4 builds · 9 commits

Build 5395

20 Oct 2015 · 8 commits · 1 author SVN
Open build
  • General

    Fix SE17 warp elevator transition jumps.

    TerminX r5393 20 Oct, 00:15 Fix
  • General

    Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.

    TerminX r5392 20 Oct, 00:15 Fix
  • General

    New attempt at fixing the depth fighting with wall and floor-aligned sprites.

    TerminX r5391 20 Oct, 00:15 FixEngine
  • General

    Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.

    TerminX r5389 20 Oct, 00:15 FixEngine
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August 2015 1 build · 1 commit