EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 470 builds · 1,080 commits

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Commit details:

June 2017 6 builds · 15 commits

Build 6239

22 Jun 2017 · 18 commits · 2 authors SVN
Open build
  • General

    Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.

    TerminX r6225 22 Jun, 20:58 FixCON
  • General

    Fix issue with hud_bgstretch cvar overwriting adjacent values in memory

    TerminX r6224 22 Jun, 20:58 Fix
  • General

    Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.

    TerminX r6223 22 Jun, 20:58 FixEngineCON
Open the build to see all 18 commits

Build 6171

9 Jun 2017 · 28 commits · 2 authors SVN
Open build
  • General

    Another attempt at fixing Polymost z-fighting. Probably still sucks! :)

    TerminX r6170 written 8 Jun 2017 FixEngine
  • General

    Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6169 written 8 Jun 2017 Fix
  • General

    Fix missed label for sectoreffector tag. DONT_BUILD.

    TerminX r6165 written 8 Jun 2017 Fix
  • fix texture panning floatiness on slight slopes

    TerminX r6164 written 8 Jun 2017 FixEngine
Open the build to see all 28 commits

May 2017 4 builds · 4 commits

Build 6135

18 May 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 May, 19:28 FixEngine

February 2017 1 build · 1 commit

January 2017 1 build · 4 commits

Build 6022

18 Jan 2017 · 15 commits · 1 author SVN
Open build
  • General

    Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

    TerminX r6022 18 Jan, 14:23 Fix
  • General

    This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.

    TerminX r6016 18 Jan, 14:22 FixEngine
  • General

    Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD.

    TerminX r6012 18 Jan, 14:21 Fix
  • General

    Fix MSVC build problem. This needs to be looked at further. DONT_BUILD.

    TerminX r6011 18 Jan, 14:21 Fix
Open the build to see all 15 commits

December 2016 1 build · 2 commits

November 2016 4 builds · 8 commits

Build 5938

15 Nov 2016 · 5 commits · 1 author SVN
Open build
  • General

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 Nov, 13:55 Fix
  • General

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 Nov, 13:55 Fix
  • General

    Fix menu option for pixel doubling

    TerminX r5935 15 Nov, 13:55 Fix
  • General

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 Nov, 13:55 Fix
Open the build to see all 5 commits

Build 5933

14 Nov 2016 · 2 commits · 1 author SVN
Open build
  • General

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 Nov, 15:47 FixEngine
  • General

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 Nov, 15:47 Fix

October 2016 1 build · 2 commits

September 2016 3 builds · 3 commits

August 2016 2 builds · 7 commits

Build 5839

26 Aug 2016 · 28 commits · 1 author SVN
Open build
  • General

    Fix a memory leak in CON_RESIZEARRAY. This commit also includes an inconsequential dozen or so lines of formatting changes I had done when I stumbled across the bug.

    TerminX r5839 26 Aug, 18:42 Fix
  • General

    Fix a couple of gcc 6.x warnings.

    TerminX r5837 26 Aug, 18:42 Fix
  • General

    Fix a software mode crash bug involving bad animation flags set on tiles

    TerminX r5836 26 Aug, 18:42 Fix
  • General

    Fix a gcc 6.x warning

    TerminX r5831 26 Aug, 18:41 Fix
  • General

    Android build fix. DONT_BUILD.

    TerminX r5824 26 Aug, 18:40 Fix
Open the build to see all 28 commits

June 2016 1 build · 1 commit