Build 6534
SVN-
General
Fix crash issue with nested console script execution
SVN handles and Git names are merged into one person.
Fix crash issue with nested console script execution
Fix issue with non-actor sprites not being deleted at size 0
If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.
Crash fix
Fix issue with arrays, saved map states, and savegames
Fix crash with "setrendermode 4" in builds with Polymer disabled
Fix issue with savemapstate/loadmapstate and gamearrays
Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
This should fix the scrambled log output when the game crashes while executing a CON script somewhere
Switch palookup memory allocation to Xalligned_alloc and fix what looks like a botched preprocessor condition
Fix issue with screenshots
Build fix
Build fix
I think this fixes readarrayfromfile and writearraytofile
Fix issue with r6374
Fix console background when using oversized font characters
Another attempt at fixing the problems caused by my recent changes to gamearrays
Fix gcc 7.1.0 warnings
Fix building with Clang
Fix compiler warning
Fix issue with changing settings in the startup window
What a hilarious typo
Some work on CON arrays. Hopefully nothing is broken!
Fix old Build engine bug: setgotpic() not called from parascan()
Fix out of bounds write caused by memset call missed when tilesiz was changed from vec2_t to vec2s_t
Revert part of r6230
Fix flickering text on the bonus screen. Derp.
Fix something stupid I noticed
Fix bug with setuserdef vm_sprite
Workaround for MSVC bug
Fix command line help window in builds with the startup window disabled
Fix swapped EDUKE32_STANDALONE ifdefs for screenshot filenames
Fix buggy swinging door behavior
Revert test change I accidentally committed