Build 6909
SVN-
General
Fix issues with running the game fullscreen on Windows 10 with high DPI setups
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General
Fix SFLAG_WAKEUPBADGUYS
SVN handles and Git names are merged into one person.
Fix issues with running the game fullscreen on Windows 10 with high DPI setups
Fix SFLAG_WAKEUPBADGUYS
make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
Revert r6870
Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool
macOS build fix
Fix warning
Fix a couple of warnings in the new versions of LZ4 and Miniz
Oops, I made a fuck
MSVC warning fix
Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.
Revert a small change to cache1d and default lz4CompressionLevel to 5
Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
Standalone build warning fix
Build fixes, oops
Fix hitradius performance when affecting tons of walls
Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.
No, really.
Fix Polymer issues introduced with change to Q16.16 view angles
Fix up CON to work with Q16.16 values
Use Q16.16 fixed point for player horiz
Revert change to _multivc.h because it fucked up the volume slider
Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(
Fix issues with CON_FOR
Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags
Revert a tweak made for HTTKC
Revert a minor change I made to EVENT_LOGO
Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug
Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.
Fix undefined behavior in gameexec.cpp
Fix memory leak with .ANM playback in Polymost
Fix small memory leak in OSD
Fix memory leak in MACT scriplib.cpp
Fix events added in recent commits
Fix huge memory leak with savemapstate