EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Commit details:

November 2018 5 builds · 16 commits

Build 7239

18 Nov 2018 · 1 commit · 1 author SVN
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  • General

    Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h

    TerminX r7239 18 Nov, 11:03 Fix

Build 7238

18 Nov 2018 · 51 commits · 1 author SVN
Open build
  • General

    Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset().

    TerminX r7235 18 Nov, 10:14 Fix
  • General

    Fix Gv_GetArrayOrStruct() error message

    TerminX r7228 18 Nov, 10:14 Fix
  • General

    Fix whitespace in gameres.rc

    TerminX r7218 18 Nov, 10:12 Fix
  • General

    Fix Polymer checkbox not showing up in the startup window in Visual Studio builds

    TerminX r7217 18 Nov, 10:12 FixEngine
  • General

    Rename Gv_GetSpecialVar() to Gv_GetArrayOrStruct() and fix what would be a bug in Gv_GetVarDataPtr() if we were using it for something more than the single thing we use it for now

    TerminX r7208 18 Nov, 10:12 Fix
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Build 7187

18 Nov 2018 · 46 commits · 1 author SVN
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  • General

    This does nothing but fix indentation of a single block of code

    TerminX r7183 18 Nov, 10:09 Fix
  • General

    This is supposed to fix some errors with HIGH_PRECISION_SPRITE reported by a static analyzer, wherein 32-bit values were shifted and truncated as 32-bit before being widened to a 64-bit type, which didn't seem like the intended behavior. This is the commit to look at if anything is suddenly fucked up in the classic software renderer.

    TerminX r7167 18 Nov, 10:07 FixEngine
  • General

    Fix a couple of issues that cropped up after some of the previous OSD refactoring commits

    TerminX r7166 18 Nov, 10:07 Fix
  • General

    OSD warning fix

    TerminX r7165 18 Nov, 10:07 Fix
  • General

    Fix a null pointer dereference in G_GameExit() so we don't crash while we're crashing

    TerminX r7162 18 Nov, 10:06 Fix
Open the build to see all 46 commits

October 2018 5 builds · 51 commits

Build 7136

27 Oct 2018 · 69 commits · 1 author SVN
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  • General

    Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition

    TerminX r7134 written 25 Oct 2018 Fix
  • General

    Fix screwed up spacing in a few audiolib files. No functional changes.

    TerminX r7126 written 25 Oct 2018 Fix
  • General

    Fix issue with Bgetsysmemsize() on some platforms after the changeover to ::min and ::max.

    TerminX r7113 written 25 Oct 2018 Fix
  • General

    Fix HIGH_PRECISION_SPRITE, broken when switching to std::min and std::max.

    TerminX r7111 written 25 Oct 2018 Fix
  • General

    Fix derpy menu bug

    TerminX r7106 written 25 Oct 2018 Fix
Open the build to see all 69 commits

Build 7066

10 Oct 2018 · 8 commits · 1 author SVN
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  • General

    Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it

    TerminX r7064 10 Oct, 12:15 Fix
  • General

    Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.

    TerminX r7063 10 Oct, 12:15 Fix
  • General

    Fix usage of pointer to stack allocated array outside of the scope the array was declared in

    TerminX r7061 10 Oct, 12:15 Fix
  • General

    Fix huge bug in CON_COPY

    TerminX r7060 10 Oct, 12:15 Fix
  • General

    Clarify assignment in ternary condition as not a bug

    TerminX r7059 10 Oct, 12:15 Fix
Open the build to see all 8 commits

Build 7058

10 Oct 2018 · 8 commits · 1 author SVN
Open build
  • General

    Replace error condition in rejectQueue_remove() with an assertion, because the NULL pointer it would return if something was fucked up would be unconditionally dereferenced in kdtree_add().

    TerminX r7058 10 Oct, 12:14 Fix
  • General

    Revert r7017. I misread the code mismeasured the result.

    TerminX r7056 10 Oct, 12:14 Fix
  • General

    Revert part of r7031 and fix the issue a different way

    TerminX r7053 10 Oct, 12:14 Fix
  • General

    Fix memory leaks in editor sound list

    TerminX r7052 10 Oct, 12:14 Fix
Open the build to see all 8 commits

Build 7047

6 Oct 2018 · 49 commits · 1 author SVN
Open build
  • General

    Fix off-by-one error in currently not very useful dedicated server text console input

    TerminX r7046 6 Oct, 22:23 Fix
  • General

    Useless yet innocuous sdlayer fixes

    TerminX r7045 6 Oct, 22:23 Fix
  • General

    Fix MV_GetNextWAVBlock() to no longer check if the unsigned BlockLength value is less than 0.

    TerminX r7043 6 Oct, 22:23 Fix
  • General

    Further revise a couple of null pointer checks in Polymost

    TerminX r7041 6 Oct, 22:23 FixEngine
  • General

    Fix some weirdness in osdcmd_setactorvar() and remove an unused counter var from osdcmd_map()

    TerminX r7037 6 Oct, 22:23 Fix
Open the build to see all 49 commits

Build 6998

6 Oct 2018 · 9 commits · 1 author SVN
Open build
  • General

    Fix potential null pointer dereferences when rendering a model with no animations (?)

    TerminX r6997 6 Oct, 22:19 FixEngine
  • General

    Fix potential null pointer dereference

    TerminX r6996 6 Oct, 22:19 Fix
  • General

    Fix a couple of things with the dreaded crosshair coloration functions. ;)

    TerminX r6995 6 Oct, 22:19 Fix
  • General

    VS build fix. DONT_BUILD.

    TerminX r6993 6 Oct, 22:19 Fix
  • General

    This seems to fix debug builds in Visual Studio. DONT_BUILD.

    TerminX r6992 written 4 Oct 2018 Fix
Open the build to see all 9 commits

September 2018 4 builds · 6 commits

Build 6975

1 Sep 2018 · 6 commits · 1 author SVN
Open build
  • General

    Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.

    TerminX r6974 1 Sep, 12:36 Fix
Open the build to see all 6 commits

July 2018 2 builds · 2 commits

June 2018 6 builds · 10 commits

Build 6930

23 Jun 2018 · 3 commits · 1 author SVN
Open build
  • General

    Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back

    TerminX r6930 23 Jun, 17:55 FixEngine
  • General

    Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.

    TerminX r6929 23 Jun, 17:55 FixEngine
Open the build to see all 3 commits

Build 6927

20 Jun 2018 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue with viewing the player sprite through a security camera

    TerminX r6927 20 Jun, 21:12 FixEngine

Build 6926

14 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix inclusion of sdl_inc.h in Duke3D's config.cpp

    TerminX r6926 14 Jun, 14:25 Fix
  • General

    Fix error with initputs symbol when linking the Build tools in some environments

    TerminX r6925 14 Jun, 14:25 Fix