EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2017 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 16 builds · 22 commits

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December 2017 2 builds · 2 commits

October 2017 2 builds · 2 commits

Build 6460

4 Oct 2017 · 1 commit · 1 author SVN
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  • General

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 Oct, 15:30 FixCON

September 2017 1 build · 1 commit

August 2017 1 build · 2 commits

July 2017 7 builds · 9 commits

Build 6372

20 Jul 2017 · 1 commit · 1 author SVN
Open build
  • General

    Another attempt at fixing the problems caused by my recent changes to gamearrays

    TerminX r6372 20 Jul, 01:57 FixCON

Build 6357

10 Jul 2017 · 2 commits · 1 author SVN
Open build
  • General

    Syntax changes for gamevar and gamearray declarations:

    TerminX r6356 10 Jul, 21:02 CON
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    Gamevar: default value and flags are now optional. A var declared without a value will default to 0 and a var declared without flags will default to global. Multiple flags can now be stacked one after another in a var declaration, and the most useful ones (GAMEVAR_PERPLAYER, GAMEVAR_PERACTOR, GAMEVAR_NODEFAULT, and GAMEVAR_NORESET) are now pre-defined tokens for easy use. Gamearray: flags field now allows stacking of multiple flags as described above. Arrays can now be defined with specific data types, including int16_t, uint8_t, and a new bit-packed boolean data type. The tokens GAMEARRAY_RESTORE, GAMEARRAY_INT16, GAMEARRAY_UINT8, and GAMEARRAY_BOOLEAN are pre-defined for use of this feature. This is all still pretty experimental.

Open the build to see all 2 commits

Build 6347

8 Jul 2017 · 8 commits · 1 author SVN
Open build
  • General

    Revise some CON VM error messages for consistency. Upgrade a couple of CON VM errors to a new critical error type which pops up a dialog box when the error is encountered. If you've been writing crappy scripts that spam "divide by zero!" errors into the log that you've been ignoring, you're gonna have a bad time.

    TerminX r6345 8 Jul, 12:41 CON
  • General

    Some work on CON arrays. Hopefully nothing is broken!

    TerminX r6343 8 Jul, 12:41 FixCON
  • General

    Add support for bitmap gamearrays and expose gotpic to CON

    TerminX r6342 8 Jul, 12:41 CON
Open the build to see all 8 commits

June 2017 3 builds · 6 commits

Build 6239

22 Jun 2017 · 18 commits · 2 authors SVN
Open build
  • General

    Gamevar cleanup

    TerminX r6234 22 Jun, 20:59 CON
  • General

    Use macros for special gamevar access range checking

    TerminX r6233 22 Jun, 20:59 CON
  • General

    Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.

    TerminX r6225 22 Jun, 20:58 FixCON
  • General

    Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.

    TerminX r6223 22 Jun, 20:58 FixEngineCON
Open the build to see all 18 commits