EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 3 active

Showing 2 builds · 8 commits

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Commit details:

December 2024 1 build · 3 commits

June 2024 1 build · 5 commits

Build 10590

18 Jun 2024 · 12 commits · 1 author GIT
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  • fix a bunch of improperly written checks for sprites that have been deleted or wound up outside of playable space

    TerminX e962910 written 15 Jun 2024 FixEngine
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  • update miniz to 8714fd3cd8788eb18304200607247926f9728d1f

    TerminX 8823af7 written 6 Jun 2024 Engine
  • update lz4 to c537f782c44a0ced71bcf271356aef9506f1375c

    TerminX c5e4719 written 5 Jun 2024 Engine
  • add CON_YIELD

    TerminX 1cacbf0 written 26 Oct 2023 EngineCON
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    Allows long-running CON execution to yield to rendering and player input handling.

  • bump GL depth buffer size

    TerminX 3211bf7 written 1 Feb 2024 Engine
Open the build to see all 12 commits