EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 37 builds · 68 commits

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May 2018 9 builds · 13 commits

Build 6885

8 May 2018 · 1 commit · 1 author SVN
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  • General

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 May, 15:47 FixEngine

Build 6884

8 May 2018 · 4 commits · 1 author SVN
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  • General

    Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.

    pogokeen r6884 8 May, 10:32
  • General

    Dynamic tilepacking for indexed colour textures

    pogokeen r6883 8 May, 10:32
  • General

    ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis

    pogokeen r6882 8 May, 10:32
  • General

    polymost_resetVertexPointers(): remove erroneous glBindBuffer call

    pogokeen r6881 8 May, 10:32

April 2018 1 build · 1 commit

Build 6822

8 Apr 2018 · 1 commit · 1 author SVN
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  • General

    Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.

    pogokeen r6822 8 Apr, 12:41 Engine

March 2018 4 builds · 8 commits

Build 6789

23 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.

    pogokeen r6789 23 Mar, 14:41
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    SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.

Build 6788

22 Mar 2018 · 1 commit · 1 author SVN
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  • General

    texcache.cpp: Override PTH_INDEXED and fall back to pre-processing tiles if high colour tint effects are being used on indexed colour art

    pogokeen r6788 22 Mar, 21:02

Build 6787

22 Mar 2018 · 4 commits · 1 author SVN
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  • General

    menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1

    pogokeen r6787 22 Mar, 00:13 Engine
  • General

    menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set

    pogokeen r6786 22 Mar, 00:13 Engine
  • General

    Fix console background disappearing intermittently

    pogokeen r6785 22 Mar, 00:13 Fix
  • General

    polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures

    pogokeen r6784 22 Mar, 00:13 FixEngine

Build 6777

21 Mar 2018 · 2 commits · 1 author SVN
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  • center texel fetches for palette lookups and add various optimizations related to indexed texture changes

    pogokeen r6777 21 Mar, 13:41 Engine
  • General

    Polymost palette-indexed texture rendering

    pogokeen r6776 21 Mar, 13:41 Engine

February 2018 10 builds · 24 commits

Build 6698

26 Feb 2018 · 1 commit · 1 author SVN
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  • General

    polymost.cpp: fix polymost_dorotatesprite() issue where sprites could be rendered with fractional positions and sizes leading to GL filtering imperfections.

    pogokeen r6698 26 Feb, 03:26 FixEngine

Build 6697

25 Feb 2018 · 3 commits · 1 author SVN
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  • General

    menus.cpp: Make windowed-only resolutions clear in both their name and by disabling the fullscreen menu option

    pogokeen r6697 25 Feb, 18:48
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    Additionally, increase MAXRESOLUTIONSTRINGLENGTH to accomodate new resolution name suffix

  • General

    sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution.

    pogokeen r6696 25 Feb, 18:48
  • General

    baselayer.cpp: add 1280x720 resolution to defaultres windowed resolutions

    pogokeen r6695 25 Feb, 18:48

Build 6683

21 Feb 2018 · 1 commit · 1 author SVN
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  • General

    sdlayer.cpp: remove unnecessary call to SDL_WarpMouseInWindow() on SDL2 that was causing issues with mouse movement when vsync was enabled on some hardware

    pogokeen r6683 21 Feb, 19:38

Build 6682

21 Feb 2018 · 1 commit · 1 author SVN
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  • General

    game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded

    pogokeen r6682 21 Feb, 17:05 Fix

Build 6671

16 Feb 2018 · 1 commit · 1 author SVN
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  • General

    Fix building on Visual Studio after GLAD & Polymost changes

    pogokeen r6671 16 Feb, 22:38 FixEngine

Build 6669

16 Feb 2018 · 1 commit · 1 author SVN
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  • fix typo causing bug where persistentStreamBuffer was being reset to the config value when it should be disabled

    pogokeen r6669 16 Feb, 00:35 FixEngine

Build 6664

15 Feb 2018 · 14 commits · 2 authors SVN
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  • fix bug where polymost2_drawVBO() wouldn't reset the bound buffer state properly for polymost1

    pogokeen r6664 15 Feb, 22:38 FixEngine
  • adjust parenthesis to cease compiler warnings

    pogokeen r6663 15 Feb, 22:38 Engine
  • streaming VBO optimizations for polymost_drawpoly()

    pogokeen r6662 15 Feb, 22:38 Engine
  • update to include "GL_ARB_sync" extension

    pogokeen r6661 15 Feb, 22:38
  • General

    screens.cpp: Fixed a bug in FPS calculation

    pogokeen r6660 15 Feb, 22:38 Fix
Open the build to see all 14 commits