EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2020

  • Generale

    polymost.cpp: In gloadtile_art_indexed(), reallocate a texture when the tile changes dimensions even if it is shrinking

    pogokeen r8642 12 feb, 01:03 Build 8642 Engine

Gennaio 2020

  • Generale

    game.h: fix calc_smoothratio_demo() to take into account differences between timerGetClockRate() and TICRATE when calculating the refresh frequency to interpolate between

    pogokeen r8534 20 gen, 22:01 Build 8534 Fix

Settembre 2019

  • Generale

    polymost.cpp: fix buffer overflow issue in uploadpalswap() & correct the code to initialize an extra row of black pixels

    pogokeen r8097 15 set, 17:17 Build 8097 FixEngine

Agosto 2019

  • Generale

    clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).

    pogokeen r8064 29 ago, 23:05 Build 8064 Fix
    Mostra dettagli

    Provide compareHighPrecision() for any code that needs higher precision comparisons.

  • Generale

    kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597

    pogokeen r8051 27 ago, 06:40 Build 8051 Fix
  • Generale

    Change some clocks to support sub-tick precision using a new class, ClockTicks.

    pogokeen r8050 27 ago, 06:39 Build 8051 Fix
    Mostra dettagli

    Using that higher precision, interpolate at a higher granularity. Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts. Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions). Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

  • Generale

    timer.cpp: fix order of operations issue with timerUpdate()

    pogokeen r8018 15 ago, 00:14 Build 8018 Fix
  • Generale

    timer.cpp: avoid using floating point arithmetic in timerUpdate()

    pogokeen r8011 14 ago, 21:38 Build 8016
  • Generale

    sdlayer.cpp: use glFinish() to synchronize with the buffer swap

    pogokeen r8010 14 ago, 21:38 Build 8016
  • Generale

    timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.

    pogokeen r8009 14 ago, 14:42 Build 8009
    Mostra dettagli

    Handle timerlastsample such that we don't throw away time & run slow in certain cases. Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision.

  • Generale

    sounds.cpp: fix infinite loop caused by removal of "else" in r7939

    pogokeen r7941 10 ago, 06:03 Build 7941 Fix
  • Generale

    Fix issue with indexed colour textures where in the case that tiles entered the texcache while !waloff[picnum] & were later (re)loaded, the earlier pth pointing to the tilesheet containing the blank tile would never be properly replaced with an updated gl texture.

    pogokeen r7929 8 ago, 16:00 Build 7929 Fix
  • Generale

    game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.

    pogokeen r7900 7 ago, 13:28 Build 7900
  • Generale

    gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.

    pogokeen r7893 7 ago, 09:46 Build 7893 FixEngine
    Mostra dettagli

    This fixes skyboxes not rendering in TILE_SAVESHOT.

  • Generale

    tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt()

    pogokeen r7892 7 ago, 09:19 Build 7892 Fix
    Mostra dettagli

    This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff

  • Generale

    sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered

    pogokeen r7891 7 ago, 09:19 Build 7892 Engine
  • Generale

    engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault

    pogokeen r7890 7 ago, 09:18 Build 7892 FixEngine
  • Generale

    polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES

    pogokeen r7889 6 ago, 23:54 Build 7889 FixEngine
  • Generale

    polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data

    pogokeen r7888 4 ago, 19:14 Build 7888 FixEngine
  • Generale

    polymost.cpp: If a tile in the tilesheet is large enough to fit a redefined tile, use that space rather than allocating a new texture

    pogokeen r7887 4 ago, 19:14 Build 7888 Engine
  • Generale

    polymost.cpp: if an indexed colour tile is being reloaded, changed dimensions, and no longer matches the calculated tilesheets, generate a separate texture for it.

    pogokeen r7886 4 ago, 19:14 Build 7888 Engine
    Mostra dettagli

    Similarly, if the tile does match the calculated tilesheets but was a separate texture, delete the texture and load the tile back into the tilesheet.

  • Generale

    build.vcxproj: Execute custom build tools & step before BuildGenerateSources

    pogokeen r7885 3 ago, 23:31 Build 7885

Luglio 2019

  • Generale

    polymost_scansector(): avoid using a culling method not designed for voxels when handling 1-sided wall aligned sprites that have voxel replacements

    pogokeen r7854 31 lug, 17:08 Build 7854 Engine
  • Generale

    Fix mixing offscreenrendering (render targets) and mirrors. Don't allow recursing beyond 1 level of mirroring through multiple levels of render targets.

    pogokeen r7853 31 lug, 17:08 Build 7854 Fix
  • Generale

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 lug, 17:08 Build 7854 FixEngineCON
    Mostra dettagli

    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

  • Generale

    tilepacker.cpp: enclose macro substituted values in parenthesis

    pogokeen r7851 31 lug, 17:07 Build 7854
  • Generale

    Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.

    pogokeen r7805 18 lug, 18:46 Build 7810 EngineCON
    Mostra dettagli

    These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map. This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

  • Generale

    Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer

    pogokeen r7803 17 lug, 18:33 Build 7803 FixEngine
  • Generale

    Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.

    pogokeen r7793 13 lug, 18:48 Build 7793 Fix
    Mostra dettagli

    Additionally, remove the no longer necessary shader generated headers folder from .gitignore

  • Generale

    Support separate .glsl shaders in Windows MSVC builds

    pogokeen r7785 12 lug, 01:44 Build 7786
  • Generale

    osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state

    pogokeen r7784 12 lug, 01:44 Build 7786 FixEngine
  • Generale

    Support clamping in polymost1Frag.glsl and use it for sprites

    pogokeen r7783 12 lug, 01:44 Build 7786 Engine
  • Generale

    Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.

    pogokeen r7782 12 lug, 01:44 Build 7786 Engine
    Mostra dettagli

    Additionally, git ignore the shader's generated headers folder.

  • Generale

    polymost.cpp: Adjust shaders to use texture2DGradARB() if available

    pogokeen r7781 12 lug, 01:44 Build 7786 Engine
  • Generale

    Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping.

    pogokeen r7754 5 lug, 14:17 Build 7754
    Mostra dettagli

    Suggest reducing SCISDIST when there's time to debug SCISDIST issues.

  • Generale

    If GL_ARB_clip_control & GL_ARB_depth_clamp are available, reflect that in glinfo

    pogokeen r7753 5 lug, 14:17 Build 7754
  • Generale

    Update GLAD to 0.1.30 and add GL_ARB_clip_control, GL_ARB_depth_clamp, and GL_ARB_shader_texture_lod extensions

    pogokeen r7752 5 lug, 14:17 Build 7754

Giugno 2019

  • Generale

    game.cpp: temporarily limit A_Spawn() owner changes from r7738 to locators

    pogokeen r7751 29 giu, 11:45 Build 7751
  • Generale

    Disable -malign-double on i386 as libraries would need to be compiled with it.

    pogokeen r7749 25 giu, 21:49 Build 7749
  • Generale

    Fix 32-bit Polymost issues by enabling SSE instructions and setting GCC to use SSE floating point math exclusively.

    pogokeen r7748 25 giu, 19:36 Build 7748 FixEngine
    Mostra dettagli

    Additionally, enable SSE2 to better match 64-bit builds and use -malign-double for the potential performance benefit.

  • Generale

    actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.

    pogokeen r7739 25 giu, 11:35 Build 7743
    Mostra dettagli

    Now, destination and subject locators should be assigned one hitag channel. Destination locators will be visited starting from lotag 0 and counting upward. Subject locators can have any lotag within the same hitag channel, and may also be a destination if the lotag is not separated from the destination locator ids. Destination locators must now specify their subject locator in their owner field by lotag.

  • Generale

    game.cpp: When A_Spawn() is spawning from an already existing sprite, do not reset the owner field if it has been overridden from the default.

    pogokeen r7738 25 giu, 11:35 Build 7743 Engine
  • Generale

    polymost.cpp: Fix polymost_domost() issue with COMBINE_STRIPS where in certain cases, merging with the viewport nodes caused accidental reading of sentinel node values.

    pogokeen r7737 25 giu, 11:35 Build 7743 FixEngine
    Mostra dettagli

    Additional debug code is included for visualizing the state of the vsp data structure. Further, fix issue in drawpoly where it would access out of bounds of dpxy if fewer than 3 vertices were passed in and fix issue where multiple calls to polymost_setVisibility() were repeatedly setting the visibility factor to the same value.

  • Generale

    Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.

    pogokeen r7736 25 giu, 11:35 Build 7743 Engine
    Mostra dettagli

    Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.

  • Generale

    winlayer.cpp: fix videoBeginDrawing() to return an intptr_t to mirrorBuffer when inpreparemirror

    pogokeen r7735 25 giu, 11:35 Build 7743 Fix
  • Generale

    Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.

    pogokeen r7734 25 giu, 11:35 Build 7743 EngineCON
    Mostra dettagli

    EVENT_RESETGOTPICS is called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side calls to renderDrawRoomsQ16()

  • Generale

    Fix TROR & skyboxes to work with mirrors in Software & Polymost

    pogokeen r7733 25 giu, 11:35 Build 7743 FixEngine
  • Generale

    game.cpp: fix issue where tilt angle was not being reset to 0 at times when it should have been disabled

    pogokeen r7732 25 giu, 11:35 Build 7743 Fix
  • Generale

    game.cpp: improve G_FPSLimit() to be more stable with regard to floating point precision.

    pogokeen r7731 25 giu, 11:34 Build 7743 Engine
    Mostra dettagli

    Additionally, prefer rendering early and compensating with a late frame due to clock precision rather than the other way around so that we are more consistently within a target vblank period.

  • Generale

    Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.

    pogokeen r7730 25 giu, 11:34 Build 7743 Fix
    Mostra dettagli

    videoNextPage() is now called immediately after preparing the frame for drawing, outside of G_FPSLimit() but on the condition that its return value is true.