EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 4 builds · 5 commits

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September 2021 1 build · 1 commit

Build 9598

8 Sep 2021 · 1 commit · 1 author GIT
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  • polymer: show shader compile log on failure, not just link log

    Plagman 25afea9 written 16 Aug 2021 Engine
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    Mesa conveys most of the useful info through there, not linking.

August 2021 3 builds · 4 commits

Build 9511

16 Aug 2021 · 1 commit · 1 author GIT
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  • update sectors if visibility changed.

    Plagman d032a99 written 13 Feb 2021 Engine
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    Bugged since forever and would have floors and ceilings stay put when alt-wheeling in mapster.

Build 9510

16 Aug 2021 · 1 commit · 1 author GIT
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  • General

    Don't compute lights for parallaxed geometry we either won't draw or won't

    Plagman 70bb998 written 13 Feb 2021 Engine
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    need lights. This should save a bit of work in the general case with skies, too.

Build 9509

16 Aug 2021 · 2 commits · 1 author GIT
Open build
  • polymer: 'fix' texture scale on relative floors

    Plagman 7ea7ebc 16 Aug, 15:17 FixEngine
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    Classic relative scaling apparently had some numerical artifacts related to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost along with bumping the precision of the intermediate terms seems to make it line up fully. Rooftop floor in E1L1 and surrounding ledges are good test cases for this.

  • polymer: fix angle precision with sector relative tile alignment

    Plagman 58b10f6 written 14 Aug 2021 FixEngine