Build 1879
SVN-
General
Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis
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results.
SVN handles and Git names are merged into one person.
Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis
results.
Fix the bug where Mapster32 tile selection would display the detail map of a
tile.
Don't warp mouse if DEBUGGINGAIDS is enabled; this'll make us ignore events if
they happen to exactly go the the center of the screen, but not that big of a deal.
MD3 export script for Blender, based off the XReal hosted one and modified to
not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3.
Blender ASE: fix animation import.
Add animation support to the ASE import script.
Checking in ASE import script for Blender, improved with vertex normal support.
Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).
Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.
Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).
Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.
Add Polymer support to rotatesprite, which hooks up highpal amongst other things.
Fix the build with USE_OPENGL=0.
Fix warnings when building with POLYMER=0.
DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.
Fix shade updating for swapped bottomwalls.
Fix editor picking with swapped bottomwalls.
Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.
Hook basepal up to highpal.
Move the new basepal table one step further so that the engine is now aware of it.