EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2011 2 builds · 3 commits

Build 1879

11 May 2011 · 1 commit · 1 author SVN
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    Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis

    Plagman r1879 11 May, 14:58 Fix
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    results.

April 2011 1 build · 1 commit

Build 1873

27 Apr 2011 · 1 commit · 1 author SVN
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    Fix the bug where Mapster32 tile selection would display the detail map of a

    Plagman r1873 27 Apr, 07:30 FixEngine
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    tile.

March 2011 9 builds · 9 commits

Build 1847

16 Mar 2011 · 1 commit · 1 author SVN
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    Don't warp mouse if DEBUGGINGAIDS is enabled; this'll make us ignore events if

    Plagman r1847 16 Mar, 18:27
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    they happen to exactly go the the center of the screen, but not that big of a deal.

Build 1839

11 Mar 2011 · 1 commit · 1 author SVN
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    MD3 export script for Blender, based off the XReal hosted one and modified to

    Plagman r1839 11 Mar, 00:01
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    not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3.

Build 1834

7 Mar 2011 · 1 commit · 1 author SVN
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    Checking in ASE import script for Blender, improved with vertex normal support.

    Plagman r1834 7 Mar, 21:46

Build 1819

4 Mar 2011 · 1 commit · 1 author SVN
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    Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).

    Plagman r1819 4 Mar, 08:04

Build 1818

4 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.

    Plagman r1818 4 Mar, 06:33

Build 1817

3 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).

    Plagman r1817 3 Mar, 07:57 Engine

Build 1814

1 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.

    Plagman r1814 1 Mar, 06:52

February 2011 6 builds · 6 commits

Build 1812

28 Feb 2011 · 1 commit · 1 author SVN
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  • General

    Add Polymer support to rotatesprite, which hooks up highpal amongst other things.

    Plagman r1812 28 Feb, 04:56 Engine

Build 1798

20 Feb 2011 · 1 commit · 1 author SVN
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  • General

    DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.

    Plagman r1798 20 Feb, 07:07

January 2011 14 builds · 18 commits

Build 1783

27 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.

    Plagman r1783 written 26 Jan 2011

Build 1781

26 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Move the new basepal table one step further so that the engine is now aware of it.

    Plagman r1781 26 Jan, 22:35 Engine