EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2011 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 47 builds · 63 commits

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January 2011 14 builds · 18 commits

Build 1768

15 Jan 2011 · 5 commits · 1 author SVN
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  • General

    Fix more MinGW warnings.

    Plagman r1768 15 Jan, 19:57 Fix
  • General

    Don't include compat.h from protocol.c and define UNREFERENCED_PARAMETER directly instead to fix the MinGW build.

    Plagman r1767 15 Jan, 19:56 Fix
  • General

    Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).

    Plagman r1766 15 Jan, 19:53 Fix
  • General

    Build game_banner.o and editor_banner.o with -Wno-pointer-sign.

    Plagman r1765 15 Jan, 19:43
  • General

    Remove some warnings.

    Plagman r1764 15 Jan, 19:33

Build 1759

14 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.

    Plagman r1759 14 Jan, 11:50 Fix

Build 1757

11 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.

    Plagman r1757 11 Jan, 18:31

Build 1753

6 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Move the highpalookup python helper scripts somewhere that makes sense and

    Plagman r1753 6 Jan, 17:50
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    that's packaged by synthesis source snapshots (zebioman request).