EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2011 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 47 builds · 63 commits

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March 2011 9 builds · 9 commits

Build 1834

7 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Checking in ASE import script for Blender, improved with vertex normal support.

    Plagman r1834 7 Mar, 21:46

Build 1819

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).

    Plagman r1819 4 Mar, 08:04

Build 1818

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.

    Plagman r1818 4 Mar, 06:33

Build 1817

3 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).

    Plagman r1817 3 Mar, 07:57 Engine

Build 1814

1 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.

    Plagman r1814 1 Mar, 06:52

February 2011 6 builds · 6 commits

Build 1812

28 Feb 2011 · 1 commit · 1 author SVN
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  • General

    Add Polymer support to rotatesprite, which hooks up highpal amongst other things.

    Plagman r1812 28 Feb, 04:56 Engine

Build 1798

20 Feb 2011 · 1 commit · 1 author SVN
Open build
  • General

    DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.

    Plagman r1798 20 Feb, 07:07

January 2011 14 builds · 18 commits

Build 1783

27 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.

    Plagman r1783 written 26 Jan 2011

Build 1781

26 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Move the new basepal table one step further so that the engine is now aware of it.

    Plagman r1781 26 Jan, 22:35 Engine

Build 1773

17 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.

    Plagman r1773 17 Jan, 17:34 Fix

Build 1772

16 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.

    Plagman r1772 16 Jan, 19:49 Engine

Build 1771

15 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Don't use -rdynamic on platforms that don't necessarily support it.

    Plagman r1771 15 Jan, 23:20

Build 1770

15 Jan 2011 · 1 commit · 1 author SVN
Open build
  • General

    Define OV_EXCLUDE_STATIC_CALLBACKS before including vorbisfile.h to avoid having some unused global structures (and warnings) around.

    Plagman r1770 15 Jan, 23:19