Build 9598
GIT-
polymer: show shader compile log on failure, not just link log
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Mesa conveys most of the useful info through there, not linking.
Nickname SVN e nomi Git sono unificati per persona.
polymer: show shader compile log on failure, not just link log
Mesa conveys most of the useful info through there, not linking.
update sectors if visibility changed.
Bugged since forever and would have floors and ceilings stay put when alt-wheeling in mapster.
Don't compute lights for parallaxed geometry we either won't draw or won't
need lights. This should save a bit of work in the general case with skies, too.
polymer: 'fix' texture scale on relative floors
Classic relative scaling apparently had some numerical artifacts related to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost along with bumping the precision of the intermediate terms seems to make it line up fully. Rooftop floor in E1L1 and surrounding ledges are good test cases for this.
polymer: fix angle precision with sector relative tile alignment