EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2010 6 build · 12 commit

Build 1589

17 gen 2010 · 7 commit · 2 autori SVN
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    This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).

    Plagman r1589 17 gen, 23:07 FixEngine
  • Generale

    This should be the correct type for aGlobalMemoryStatusEx.

    Plagman r1588 17 gen, 12:08
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    Don't process the SDL_mixer effect if we're not done initializing.

    Plagman r1585 scritto il 11 gen 2010
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    Annnnnd revert something I didn't mean to commit.

    Plagman r1584 scritto il 11 gen 2010 Fix
  • Generale

    Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.

    Plagman r1583 scritto il 11 gen 2010
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Build 1581

5 gen 2010 · 1 commit · 1 autore SVN
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    Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.

    Plagman r1581 5 gen, 06:22 Fix

Build 1580

4 gen 2010 · 4 commit · 2 autori SVN
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    Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?

    Plagman r1580 4 gen, 20:57
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    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 scritto il 3 gen 2010 FixEngine
  • Generale

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 scritto il 2 gen 2010 FixEngine
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Dicembre 2009 5 build · 20 commit

Build 1575

31 dic 2009 · 1 commit · 1 autore SVN
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    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 dic, 02:00 FixEngine

Build 1566

13 dic 2009 · 10 commit · 2 autori SVN
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    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 scritto il 12 dic 2009 FixEngine
  • Generale

    Fix the San Andreas texture fix in some cases.

    Plagman r1565 scritto il 12 dic 2009 Fix
  • Generale

    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 scritto il 12 dic 2009 FixEngine
  • Generale

    Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.

    Plagman r1563 scritto il 12 dic 2009 Engine
  • Generale

    Change the BUILD Makefiles to properly link the tools against nedmalloc.

    Plagman r1562 scritto il 12 dic 2009
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Build 1556

6 dic 2009 · 5 commit · 2 autori SVN
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    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 dic, 23:17 FixEngine
  • Generale

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 dic, 23:04 FixEngine
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    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 dic, 23:01 FixEngine
  • Generale

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1553 scritto il 5 dic 2009
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Build 1551

3 dic 2009 · 11 commit · 3 autori SVN
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    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 scritto il 2 dic 2009 FixEngine
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    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 scritto il 2 dic 2009 FixEngine
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    Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.

    Plagman r1549 scritto il 2 dic 2009 Engine
  • Generale

    Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.

    Plagman r1548 scritto il 2 dic 2009 Fix
  • Generale

    Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

    Plagman r1547 scritto il 2 dic 2009
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Ottobre 2009 4 build · 4 commit

Build 1524

4 ott 2009 · 1 commit · 1 autore SVN
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    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 scritto il 3 ott 2009 Fix