EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2010 6 build · 7 commit

Build 1735

16 dic 2010 · 1 commit · 1 autore SVN
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    Fix a bug where having two or more lighting passes on a multi-surface mdsprite would leak some GL state and disable blending for all but the first surface.

    Plagman r1735 16 dic, 19:56 Fix

Novembre 2010 1 build · 1 commit

Build 1724

7 nov 2010 · 1 commit · 1 autore SVN
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    Works around a bug with newer NVIDIA GL drivers where creating a GL context

    Plagman r1724 7 nov, 20:56 Fix
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    would remove write access to our code sections. bugs 3086185 and 3104646

Ottobre 2010 3 build · 3 commit

Build 1715

18 ott 2010 · 1 commit · 1 autore SVN
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    Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.

    Plagman r1715 18 ott, 22:42

Build 1713

18 ott 2010 · 1 commit · 1 autore SVN
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    Link debug builds with -rdynamic in order to get symbol names when printing backtraces from the signal handler.

    Plagman r1713 18 ott, 20:41

Agosto 2010 4 build · 7 commit

Build 1704

26 ago 2010 · 3 commit · 1 autore SVN
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    Re-tie initial SDL mouse grabbing to DEBUGGINGAIDS.

    Plagman r1704 26 ago, 08:27
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    Correctly (I hope) handle the zoom argument of rotatesprite when drawing HUD models in Polymer.

    Plagman r1703 26 ago, 08:27 Engine
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    Add a few debug cvars for development purposes.

    Plagman r1702 26 ago, 08:24

Build 1700

21 ago 2010 · 1 commit · 1 autore SVN
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    Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.

    Plagman r1700 21 ago, 12:04 FixEngine

Build 1699

21 ago 2010 · 1 commit · 1 autore SVN
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    Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.

    Plagman r1699 21 ago, 00:39 Engine

Build 1681

3 ago 2010 · 2 commit · 1 autore SVN
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    Implement 'away1' and 'away2' maphacks in Polymer.

    Plagman r1681 3 ago, 08:19 Engine
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    Respect the 'notmd' maphack when deciding to draw models in Polymer.

    Plagman r1680 3 ago, 08:06 Engine

Luglio 2010 3 build · 5 commit

Build 1674

24 lug 2010 · 1 commit · 1 autore SVN
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    Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.

    Plagman r1674 24 lug, 19:16 Fix

Build 1664

1 lug 2010 · 1 commit · 1 autore SVN
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    Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.

    Plagman r1664 1 lug, 18:26

Maggio 2010 3 build · 3 commit

Build 1632

7 mag 2010 · 9 commit · 2 autori SVN
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    %esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.

    Plagman r1624 scritto il 25 apr 2010 Fix
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Aprile 2010 1 build · 1 commit

Build 1623

25 apr 2010 · 1 commit · 1 autore SVN
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    Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.

    Plagman r1623 25 apr, 17:51 Fix

Marzo 2010 2 build · 2 commit

Febbraio 2010 1 build · 1 commit

Build 1598

20 feb 2010 · 4 commit · 3 autori SVN
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    This is an attempt to fix r1595.

    Plagman r1596 scritto il 24 gen 2010 FixEngine
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    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

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Gennaio 2010 6 build · 12 commit