EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2013 6 build · 8 commit

Build 3737

7 mag 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Finish Polymer cancer mode and enable by default.

    Plagman r3737 7 mag, 00:48 FixEngine
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    TODO: figure out wtf is wrong with rotatesprite, linear filtering.

Marzo 2013 1 build · 2 commit

Novembre 2012 9 build · 10 commit

Build 3140

9 nov 2012 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix warning in jaudiolib due to void ptr arith.

    Plagman r3140 9 nov, 17:53 Fix
  • Generale

    Fix warnings from pointer math with the trackers.

    Plagman r3139 9 nov, 17:53 Fix

Build 3138

9 nov 2012 · 1 commit · 1 autore SVN
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  • Generale

    Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]

    Plagman r3138 9 nov, 14:31 FixEngine
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    arrays; any write access to them will run the corresponding hook and write to the [sector/wall/sprite/tsprite]clean array. Note: tsprite and sprite use the same hook and require running a few more instructions per access in order to disambiguiate; this could be made more optimal (like the other arrays) by clearly separating the types in the game code. Note #2: taking a member's address currently marks it dirty because of tons of helper functions across the editor code. I don't know how many read-only accesses we have after taking a member address, but it could also be fixed with some finessing of the code.

Build 3119

4 nov 2012 · 1 commit · 1 autore SVN
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  • Generale

    Add horrible tracking template; for each structure you'll want to create a

    Plagman r3119 4 nov, 20:34
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    separate tracker type by #defining __TRACKER_NAME and __TRACKER_GLOBAL_OFFSET. eg.: Then if you have a tracked value and a value of the same type at the given offset: Tracker_1<int32_t> trackedInt; int32_t trackedIntDirty = 0; // 4 bytes after trackedIntDirty will become 1 everytime trackedInt changes.

Ottobre 2012 3 build · 3 commit

Build 3092

20 ott 2012 · 1 commit · 1 autore SVN
Apri la build
  • add support for negative lights

    Plagman r3092 20 ott, 21:52 Engine
    Mostra dettagli

    And hook them up to cstat 128 (half-submerged, 'c' in mapster).

Build 3091

20 ott 2012 · 1 commit · 1 autore SVN
Apri la build
  • add a prlight flag to make shadow-less spotlights

    Plagman r3091 20 ott, 20:41 Engine
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    And hook it up to SE cstat 64 ('1' in mapster32). This disables both lightmaps and shadow maps for the spotlight; please let me know if you have a usecase where you want lightmaps but no shadow maps for specific lights.

Luglio 2012 4 build · 4 commit

Maggio 2012 1 build · 1 commit