EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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February 2010 1 build · 1 commit

Build 1598

20 Feb 2010 · 4 commits · 3 authors SVN
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  • General

    This is an attempt to fix r1595.

    Plagman r1596 written 24 Jan 2010 FixEngine
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    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

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January 2010 4 builds · 6 commits

Build 1589

17 Jan 2010 · 7 commits · 2 authors SVN
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  • General

    This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).

    Plagman r1589 17 Jan, 23:07 FixEngine
  • General

    Annnnnd revert something I didn't mean to commit.

    Plagman r1584 written 11 Jan 2010 Fix
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Build 1581

5 Jan 2010 · 1 commit · 1 author SVN
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  • General

    Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.

    Plagman r1581 5 Jan, 06:22 Fix

Build 1580

4 Jan 2010 · 4 commits · 2 authors SVN
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  • General

    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 written 3 Jan 2010 FixEngine
  • General

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 written 2 Jan 2010 FixEngine
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Build 1576

1 Jan 2010 · 1 commit · 1 author SVN
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  • General

    Revert part of revision 1540 which broke E2L4 and parts of E2L5.

    Plagman r1576 1 Jan, 00:26 Fix

December 2009 5 builds · 14 commits

Build 1575

31 Dec 2009 · 1 commit · 1 author SVN
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  • General

    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 Dec, 02:00 FixEngine

Build 1566

13 Dec 2009 · 10 commits · 2 authors SVN
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  • General

    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 written 12 Dec 2009 FixEngine
  • General

    Fix the San Andreas texture fix in some cases.

    Plagman r1565 written 12 Dec 2009 Fix
  • General

    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 written 12 Dec 2009 FixEngine
  • General

    Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.

    Plagman r1559 written 8 Dec 2009 FixEngine
  • General

    Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.

    Plagman r1557 written 7 Dec 2009 Fix
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Build 1556

6 Dec 2009 · 5 commits · 2 authors SVN
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  • General

    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 Dec, 23:17 FixEngine
  • General

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 Dec, 23:04 FixEngine
  • General

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 Dec, 23:01 FixEngine
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Build 1551

3 Dec 2009 · 11 commits · 3 authors SVN
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  • General

    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 written 2 Dec 2009 FixEngine
  • General

    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 written 2 Dec 2009 FixEngine
  • General

    Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.

    Plagman r1548 written 2 Dec 2009 Fix
  • General

    Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.

    Plagman r1546 written 2 Dec 2009 Fix
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October 2009 3 builds · 3 commits

Build 1533

17 Oct 2009 · 2 commits · 2 authors SVN
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  • General

    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 Oct, 08:27 FixEngine
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Build 1524

4 Oct 2009 · 1 commit · 1 author SVN
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  • General

    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 written 3 Oct 2009 Fix