Build 9509
GIT-
polymer: 'fix' texture scale on relative floors
Mostra dettagli
Classic relative scaling apparently had some numerical artifacts related to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost along with bumping the precision of the intermediate terms seems to make it line up fully. Rooftop floor in E1L1 and surrounding ledges are good test cases for this.
-
polymer: fix angle precision with sector relative tile alignment