EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 73 build · 91 commit

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Agosto 2021 1 build · 2 commit

Build 9509

16 ago 2021 · 2 commit · 1 autore GIT
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  • polymer: 'fix' texture scale on relative floors

    Plagman 7ea7ebc 16 ago, 15:17 FixEngine
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    Classic relative scaling apparently had some numerical artifacts related to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost along with bumping the precision of the intermediate terms seems to make it line up fully. Rooftop floor in E1L1 and surrounding ledges are good test cases for this.

  • polymer: fix angle precision with sector relative tile alignment

    Plagman 58b10f6 scritto il 14 ago 2021 FixEngine

Luglio 2015 2 build · 2 commit

Giugno 2015 1 build · 1 commit

Maggio 2014 1 build · 1 commit

Build 4466

10 mag 2014 · 1 commit · 1 autore SVN
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  • Generale

    Revert window fullscreen stuff until we have aspect-correct upscaling

    Plagman r4466 10 mag, 14:20 Fix
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    pass.

Aprile 2014 1 build · 1 commit

Maggio 2013 3 build · 4 commit

Build 3739

7 mag 2013 · 2 commit · 1 autore SVN
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  • Generale

    Revert to spherical shading; it's not like you could look up in classic anyway.

    Plagman r3739 7 mag, 22:03 Fix
  • Generale

    Fix interaction between ART mapping and lighting.

    Plagman r3738 7 mag, 22:03 Fix

Build 3737

7 mag 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Finish Polymer cancer mode and enable by default.

    Plagman r3737 7 mag, 00:48 FixEngine
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    TODO: figure out wtf is wrong with rotatesprite, linear filtering.

Marzo 2013 1 build · 2 commit

Novembre 2012 6 build · 7 commit

Build 3140

9 nov 2012 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix warning in jaudiolib due to void ptr arith.

    Plagman r3140 9 nov, 17:53 Fix
  • Generale

    Fix warnings from pointer math with the trackers.

    Plagman r3139 9 nov, 17:53 Fix

Build 3138

9 nov 2012 · 1 commit · 1 autore SVN
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  • Generale

    Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]

    Plagman r3138 9 nov, 14:31 FixEngine
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    arrays; any write access to them will run the corresponding hook and write to the [sector/wall/sprite/tsprite]clean array. Note: tsprite and sprite use the same hook and require running a few more instructions per access in order to disambiguiate; this could be made more optimal (like the other arrays) by clearly separating the types in the game code. Note #2: taking a member's address currently marks it dirty because of tons of helper functions across the editor code. I don't know how many read-only accesses we have after taking a member address, but it could also be fixed with some finessing of the code.

Luglio 2012 2 build · 2 commit

Aprile 2012 1 build · 1 commit

Marzo 2012 5 build · 5 commit