EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2010 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2010 2 builds · 2 commits

Build 1747

29 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 Dec, 12:46 FixEngine

August 2010 4 builds · 5 commits

Build 1700

21 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.

    Plagman r1700 21 Aug, 12:04 FixEngine

Build 1699

21 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.

    Plagman r1699 21 Aug, 00:39 Engine

Build 1681

3 Aug 2010 · 2 commits · 1 author SVN
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  • General

    Implement 'away1' and 'away2' maphacks in Polymer.

    Plagman r1681 3 Aug, 08:19 Engine
  • General

    Respect the 'notmd' maphack when deciding to draw models in Polymer.

    Plagman r1680 3 Aug, 08:06 Engine

March 2010 1 build · 1 commit

Build 1609

6 Mar 2010 · 1 commit · 1 author SVN
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  • General

    Model specular map support and polymer fix for the OSX/ATI driver.

    Plagman r1609 6 Mar, 17:09 FixEngine

February 2010 1 build · 1 commit

Build 1598

20 Feb 2010 · 4 commits · 3 authors SVN
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  • General

    This is an attempt to fix r1595.

    Plagman r1596 written 24 Jan 2010 FixEngine
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    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

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January 2010 2 builds · 3 commits

Build 1580

4 Jan 2010 · 4 commits · 2 authors SVN
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  • General

    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 written 3 Jan 2010 FixEngine
  • General

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 written 2 Jan 2010 FixEngine
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