EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 3 builds · 9 commits

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November 2021 1 build · 1 commit

September 2021 1 build · 5 commits

Build 9603

10 Sep 2021 · 5 commits · 1 author GIT
Open build
  • Fix a typo in P_DisplayWeapon from port of SHOTGUN_WEAPON case for WW2GI

    NY00123 6c289cc written 30 Aug 2021 Fix
  • General

    Ken-Build, Duke3D, SW, mmulti: Replace rand with wrand almost everywhere.

    NY00123 e846be2 written 30 Aug 2021 Engine
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    Outside of 3rd party libraries, remaining uses are the Polymer-specific macro LIGHTRAD2 within Duke3D, system_15bit_rand and vox2poly. Also use WRANDOM_MAX in SW.

  • Add wrand, intended to mimic the behaviors of Watcom C 10.0's rand.

    NY00123 fbf1c84 written 30 Aug 2021 Engine
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    Also add WRANDOM_MAX. This will be used in SW, preventing possible freezes.

  • General

    Remove Brand macro. It was used just in Ken-Build.

    NY00123 e2bab6e written 30 Aug 2021
  • Split krand definitions from build.h to a new header, random.h

    NY00123 c22bf0e written 30 Aug 2021 Engine

March 2021 1 build · 3 commits

Build 9317

4 Mar 2021 · 3 commits · 1 author GIT
Open build
  • Process empty skill name definitions as if they were " ".

    NY00123 fe2bcb7 4 Mar, 00:04 Fix
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    Fixes assertion failure with Suburbs TC.

  • Comment out writes of unused values to k while preparing the skill menu

    NY00123 d85d0e0 4 Mar, 00:03
  • Fix buffer overflows with parsing out of range strings in CON files

    NY00123 b177c05 written 3 Mar 2021 FixCON