EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2019 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 3 active

Showing 3 builds · 5 commits

Export CSV
Display options
Commit details:

November 2019 1 build · 2 commits

October 2019 2 builds · 3 commits

Build 8134

19 Oct 2019 · 1 commit · 1 author SVN
Open build
  • General

    startgtk.game.cpp edits:

    NY00123 r8134 19 Oct, 00:28 FixEngine
    Show details

    1. Fix USE_OPENGL=0 builds. 2. Don't ignore the user's choice of BPP. 3. If eduke32.cfg has Polymer set to 1 and ScreenBPP set to 8 (e.g., the user changed from Polymer to Classic), don't tick Polymer and don't select an OpenGL mode.