Build 9603
GIT-
General
Ken-Build, Duke3D, SW, mmulti: Replace rand with wrand almost everywhere.
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Outside of 3rd party libraries, remaining uses are the Polymer-specific macro LIGHTRAD2 within Duke3D, system_15bit_rand and vox2poly. Also use WRANDOM_MAX in SW.
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Add wrand, intended to mimic the behaviors of Watcom C 10.0's rand.
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Also add WRANDOM_MAX. This will be used in SW, preventing possible freezes.
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Split krand definitions from build.h to a new header, random.h