Build 10652
GIT-
fix adlib additive mode
Nickname SVN e nomi Git sono unificati per persona.
fix adlib additive mode
flush colmatch cache if input data is changed
fix timing issue in input code after rate is changed
fix voxel shading in polymost
improve slope sprite interpolation on edges
fix wall aligned sprite lwall calculation overflow
Bugfix polymost1Frag.glsl
slope sprite collision improvements
fix various integer overflows in floor sprite rendering code
improve clipping of wall sprite replacement voxels
workaround invisible wall sprite glitch caused by precision issues
fix wall sprite rendering glitch on wallpoint intersection
Use static palette data for colmatch
Polymost indexed hightile support
classic renderer hightile support
take aspect and fov into account for hitscan vector calculation
fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7
eliminate krecipasm in wall sprite rendering code
fix integer overflow in wall sprite x coordinate calculations
fix integer overflow of globalzd in floor sprite rendering code
This commit also simplifies previous x/y panning fix
fix integer overflow of x/y panning in floor sprite rendering code
reset rotatesprite lerp value when interpolation should not be performed
make 512px tall tile checks non inclusive
fix shading of tall tiles in ASM version of classic renderer
correctly render 512px wide tiles in classic mode
fix transparent floor/ceiling double drawing