Build 10455
GIT-
Don't try to interpolate rotatesprite calls if the clock difference is negative.
SVN handles and Git names are merged into one person.
Don't try to interpolate rotatesprite calls if the clock difference is negative.
Blackhole any accumulated input when clearing the input FIFO/starting a level, prevents you from being spun around the wrong way when you spawn in.
Add missing GAMEVAR_RAWQ16PTR case in VM_GAMEVAR_OPERATOR
EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst
Make some actors work properly with TROR
Give EVENT_POSTWEAPONSHOOT the return value of A_Shoot.
Port EVENT_PREWEAPONSHOOT and EVENT_POSTWEAPONSHOOT from NetDuke32.
* Setting RETURN to non-zero in EVENT_PREWEAPONSHOOT cancels the shot.
Add warning when `terminate` found outside state or event
Add prependstate and appendstate
Fix weapon behavior with FIREDELAY set to 1
Defer setting kickback_pic setting to lower block. Make adjustments to prevent errant behaviour this may cause.
Fix rapid-tap chaingun glitch
Behaves like Atomic Edition now. Avoids breaking WW2GI.
Move alpha==255 check up in dorotatesprite.
Fix ordering issues with rotatesprite interpolation that were causing insane jitter and pacing issues.
add a few rotatesprite flags for fine control of interpolation.