EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 38 builds · 47 commits

Export CSV
Display options
Commit details:

April 2025 1 build · 1 commit

March 2025 1 build · 1 commit

February 2025 1 build · 1 commit

Build 10609

22 Feb 2025 · 1 commit · 1 author GIT
Open build
  • General

    Add "includeoptional" CON token, that doesn't error out if the included file is absent.

    Jordon Moss 1357a62 written 11 Feb 2025 CON

September 2023 4 builds · 5 commits

Build 10436

10 Sep 2023 · 1 commit · 1 author GIT
Open build
  • Blackhole any accumulated input when clearing the input FIFO/starting a level, prevents you from being spun around the wrong way when you spawn in.

    Jordon Moss 244ffd0 written 8 Sep 2023 Fix

August 2023 6 builds · 9 commits

December 2022 1 build · 1 commit

Build 10166

25 Dec 2022 · 1 commit · 1 author GIT
Open build
  • General

    Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)

    Jordon Moss 122aee0 25 Dec, 21:06 Fix

July 2022 1 build · 1 commit

Build 10113

2 Jul 2022 · 1 commit · 1 author GIT
Open build
  • General

    Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.

    Jordon Moss e27a7b6 written 26 Jun 2022 Engine

April 2022 2 builds · 2 commits

Build 10006

16 Apr 2022 · 1 commit · 1 author GIT
Open build
  • General

    When loading new art files, blanks no longer erase existing tiles, allowing "inserting" new tiles, or essentially stacking them.

    Jordon Moss 8ed89a1 16 Apr, 05:52

November 2021 8 builds · 9 commits