EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2020 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 8 builds · 11 commits

Export CSV
Display options
Commit details:

August 2020 2 builds · 4 commits

Build 9242

17 Aug 2020 · 3 commits · 1 author GIT
Open build
  • General

    mapster32/build: Make AlignWalls_ not a partially broken, cryptic mess. Correctly aligns textures of any size now.

    Jordon Moss f21351f written 16 Aug 2020 FixEngine
  • Implement tileflags member of picanm, and added support for new flag: TILEFLAGS_TRUENPOT, that allows you to enable true non-power-of-two texture support per-tile.

    Jordon Moss 4c1d40c written 11 Aug 2020 FixEngine
    Show details

    (Fixes classic's buggy tiling and panning behaviour and bypasses the emulation of it in Polymost)

  • Enable non-power-of-two wall support in classic renderer. (Doesn't do anything yet without either a new map format, or upcoming TILEFLAGS_TRUENPOT).

    Jordon Moss 281d494 written 11 Aug 2020 Engine

July 2020 1 build · 2 commits

June 2020 2 builds · 2 commits

Build 9059

2 Jun 2020 · 1 commit · 1 author GIT
Open build
  • General

    Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.

    Jordon Moss b6d9751 written 1 Jun 2020 FixEngine

May 2020 1 build · 1 commit

April 2020 2 builds · 2 commits

Build 8815

9 Apr 2020 · 1 commit · 1 author GIT
Open build
  • General

    Fix player sprite disappearing and chat indicator using the wrong sprite when typing.

    Jordon Moss 5e5cfd9 9 Apr, 23:03 FixEngine