EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 58 builds · 193 commits

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November 2018 1 build · 2 commits

Build 7140

4 Nov 2018 · 2 commits · 1 author SVN
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  • General

    Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.

    Hendricks266 r7140 4 Nov, 23:28
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    This eliminates the hackiness of libcache1d.so (now libkzlw.so) and CACHE1D_COMPRESS_ONLY.

  • General

    Refresh BUILDLIC copyright headers

    Hendricks266 r7139 4 Nov, 23:28

October 2018 1 build · 2 commits

August 2018 1 build · 2 commits

July 2018 1 build · 10 commits

Build 6955

22 Jul 2018 · 10 commits · 1 author SVN
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  • General

    Create P_GetOverheadPal() and restore the DOS definition of it.

    Hendricks266 r6955 22 Jul, 19:56 Engine
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    DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

  • General

    Factor out P_GetKneePal().

    Hendricks266 r6954 22 Jul, 19:56
  • General

    Clean up variables in overhead map player sprite draw code.

    Hendricks266 r6953 22 Jul, 19:56 Engine
  • Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.

    Hendricks266 r6952 22 Jul, 19:56
  • General

    Fix -Wformat-overflow warnings

    Hendricks266 r6951 22 Jul, 19:55 Fix
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May 2018 9 builds · 23 commits

Build 6902

22 May 2018 · 6 commits · 1 author SVN
Open build
  • CON

    Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.

    Hendricks266 r6902 22 May, 22:58 CON
  • CON

    Factor out the parsing of gamearray names.

    Hendricks266 r6901 22 May, 22:58 CON
  • CON

    Remix resizearray in the following ways:

    Hendricks266 r6900 22 May, 22:58 CON
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    Make only one allocation instead of two. Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN. Clear the expanded part of grown arrays using correct counts for non-int32 sizes. Support resizing an array to 0 to free it.

  • CON

    Implement the copy command for GAMEARRAY_BOOLEAN.

    Hendricks266 r6899 22 May, 22:58 CON
  • CON

    Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.

    Hendricks266 r6898 22 May, 22:58 FixCON
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Build 6896

22 May 2018 · 1 commit · 1 author SVN
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  • General

    Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.

    Hendricks266 r6896 22 May, 22:43
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    Affects fogpal, nofloorpalrange, setuptilerange, dummytilerange, undefinetilerange, definemodelframe, definevoxeltiles, texhitscanrange, nofullbrightrange, and light.

Build 6892

21 May 2018 · 1 commit · 1 author SVN
Open build
  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 May, 22:59 FixEngineCON
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    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6874

2 May 2018 · 2 commits · 1 author SVN
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  • General

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 May, 21:44 Fix
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    This fixes the absent sound issues in WWII GI.

  • General

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 May, 21:44 Fix

Build 6872

2 May 2018 · 7 commits · 1 author SVN
Open build
  • General

    Fix some printf warnings.

    Hendricks266 r6872 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 May, 00:12 Fix
  • General

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 May, 00:12 Fix
  • General

    WWII GI: Update the default values of the weapon gamevars to correctly match the original game.

    Hendricks266 r6868 2 May, 00:12 CON
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April 2018 1 build · 3 commits

Build 6825

10 Apr 2018 · 3 commits · 1 author SVN
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  • SW

    Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.

    Hendricks266 r6825 10 Apr, 20:34 FixEngine
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    Patch prepared by Striker.

  • CON

    Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.

    Hendricks266 r6824 10 Apr, 20:33 CON
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    Patch from Striker.

  • CON

    Add resetplayerflag 8, which mandates reload and not savegame load in single player.

    Hendricks266 r6823 10 Apr, 20:33 CON

March 2018 14 builds · 46 commits

Build 6783

21 Mar 2018 · 6 commits · 1 author SVN
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  • General

    MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.

    Hendricks266 r6783 21 Mar, 21:48
  • General

    MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.

    Hendricks266 r6782 21 Mar, 21:48
  • Allow component cflags to override global CWARNS for clang-tools rule.

    Hendricks266 r6781 21 Mar, 21:48
  • General

    Update glad to 0.1.18a0

    Hendricks266 r6780 21 Mar, 21:48
  • General

    Don't apply weapon shade interpolation to the shrinker/expander crystal at all.

    Hendricks266 r6779 21 Mar, 21:48
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Build 6775

16 Mar 2018 · 8 commits · 2 authors SVN
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  • General

    Fix build

    Hendricks266 r6775 16 Mar, 23:44 Fix
  • CON

    Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.

    Hendricks266 r6771 16 Mar, 20:26 EngineCON
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    In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox.

  • General

    Fix MSVC build

    Hendricks266 r6770 16 Mar, 20:26 Fix
  • General

    Instrument the code to build without the struct trackers and disable them when the build options eliminate all uses of them (currently USE_OPENGL=0).

    Hendricks266 r6769 16 Mar, 20:26
  • General

    Minor cleanup regarding buildtypes.h

    Hendricks266 r6768 16 Mar, 20:25
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Build 6767

15 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.

    Hendricks266 r6767 15 Mar, 00:53 Fix
    Show details

    Patch from Fox.

Build 6766

14 Mar 2018 · 1 commit · 1 author SVN
Open build
  • CON

    Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.

    Hendricks266 r6766 14 Mar, 18:19 CON
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    Patch from Striker.

Build 6761

10 Mar 2018 · 1 commit · 1 author SVN
Open build
  • General

    In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing

    Hendricks266 r6761 10 Mar, 19:47