EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 58 builds · 193 commits

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March 2018 14 builds · 46 commits

Build 6757

8 Mar 2018 · 5 commits · 2 authors SVN
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  • General

    Improve file loading

    Hendricks266 r6757 8 Mar, 19:10
  • General

    Fix save deletion in the load menu not closing the verification prompt appropriately.

    Hendricks266 r6756 8 Mar, 18:51 Fix
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    While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.

  • General

    Accept "BUILDART" prepended to ART files

    Hendricks266 r6755 8 Mar, 18:51
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Build 6722

6 Mar 2018 · 4 commits · 1 author SVN
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  • General

    Re-allow negative hitags on crack sprites.

    Hendricks266 r6722 6 Mar, 02:25 Engine
  • General

    Perform CON_SAVE after a frame is drawn

    Hendricks266 r6721 6 Mar, 02:25
  • General

    Menu stuff

    Hendricks266 r6720 6 Mar, 02:25
  • General

    Avoid filtering seams by drawing custom scrollbars twice, like the scuba gear and chaingun.

    Hendricks266 r6719 6 Mar, 02:25
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    Patch from Fox.

Build 6717

3 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses

    Hendricks266 r6717 3 Mar, 00:22 Fix

Build 6715

1 Mar 2018 · 3 commits · 1 author SVN
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  • General

    Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".

    Hendricks266 r6715 1 Mar, 05:46 CON
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    Patch from Fox.

  • General

    1. Fix translucency in the mouse cursor.

    Hendricks266 r6714 1 Mar, 05:46 FixCON
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    2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only). 3. New event "EVENT_DISPLAYPOINTER" Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR". Patch from Fox.

  • General

    Fix the position of the notch when scaling the slidebar with the mouse.

    Hendricks266 r6713 1 Mar, 05:46 Fix
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    Patch from Fox.

February 2018 18 builds · 45 commits

Build 6706

26 Feb 2018 · 2 commits · 1 author SVN
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  • General

    New userdef structure "return"

    Hendricks266 r6706 26 Feb, 12:20 CON
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    This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar. The following userdefs are now aliases: - m_origin_x = userdef[].return 1 - m_origin_y = userdef[].return 2 - screenarea_x1 = userdef[].return 0 - screenarea_y1 = userdef[].return 1 - screenarea_x1 = userdef[].return 2 Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number. Patch from Fox.

  • General

    Revise the userdef code to accept multiple values.

    Hendricks266 r6705 26 Feb, 12:19
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    Patch from Fox.

Build 6704

26 Feb 2018 · 6 commits · 1 author SVN
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  • General

    Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.

    Hendricks266 r6704 26 Feb, 06:46
  • General

    Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.

    Hendricks266 r6703 26 Feb, 06:46
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    (Also remove a redundant call to the screenshot function.)

  • Improve text position over save/load screenshots.

    Hendricks266 r6702 26 Feb, 06:46
  • Don't allow loading previous version saves.

    Hendricks266 r6701 26 Feb, 06:46
  • General

    Fix whitespace issues

    Hendricks266 r6700 26 Feb, 06:46 Fix
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Build 6694

24 Feb 2018 · 5 commits · 1 author SVN
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  • General

    Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.

    Hendricks266 r6694 24 Feb, 17:18 CON
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    Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.

  • General

    Fix the interaction between starttrack and toggling music off.

    Hendricks266 r6693 24 Feb, 17:18 Fix
  • General

    Fix autoaim getting overwritten on load by whatever it was when the save was created.

    Hendricks266 r6692 24 Feb, 17:18 Fix
  • Editorialize the code style a bit more.

    Hendricks266 r6691 24 Feb, 17:18
  • Make some weird code easier to read.

    Hendricks266 r6690 24 Feb, 17:18

Build 6686

22 Feb 2018 · 3 commits · 1 author SVN
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  • General

    New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"

    Hendricks266 r6686 22 Feb, 05:34
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    Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles: <tilenum> = Middle (tiled to fill the scrollbar height) <tilenum> + 1 = Top <tilenum> + 2 = Bottom <tilenum> + 3 = Cursor Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar. Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536. Patch from Fox.

  • General

    Improve translucence of menu cursor

    Hendricks266 r6685 22 Feb, 05:34
  • General

    Some screentext fixes (that don't affect CON scripts)

    Hendricks266 r6684 22 Feb, 05:34 FixCON