EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2016 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 34 builds · 236 commits

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May 2016 6 builds · 53 commits

Build 5756

22 May 2016 · 28 commits · 1 author SVN
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Build 5718

5 May 2016 · 2 commits · 1 author SVN
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  • General

    A quick hack so that Mapster can load more pre-v7 PALETTE.DAT files.

    Hendricks266 r5718 5 May, 12:50 Engine
  • General

    Some stuff for using clang to build on Android. DONT_BUILD.

    Hendricks266 r5717 written 4 May 2016

Build 5716

3 May 2016 · 9 commits · 1 author SVN
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  • General

    Enable LIBDIVIDE_USE_SSE2 under x86_64 builds or if the binary is built with SSE2 optimizations.

    Hendricks266 r5716 3 May, 17:25
  • General

    GL ES: Interpreting glGetError as always meaning "this internal texture format doesn't work" is too dangerous to keep in the live code (not to mention wasteful). Move it to a new and improved Polymost_InitDummyTexture, now called Polymost_DetermineTextureFormatSupport.

    Hendricks266 r5715 3 May, 17:25
  • Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.

    Hendricks266 r5714 3 May, 17:25 Engine
  • Allow compressed ART tiles (r_texcompr 2) to be cached.

    Hendricks266 r5713 3 May, 17:25 Engine
  • General

    You'll Cowards Don't Even Indent

    Hendricks266 r5712 3 May, 17:25
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Build 5707

2 May 2016 · 7 commits · 1 author SVN
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  • General

    Small tweaks to Android.mk.

    Hendricks266 r5707 2 May, 11:29
  • General

    Add a hack so that when exit() is called on Android, we instead longjmp to main() and return from there.

    Hendricks266 r5706 2 May, 11:29
  • Add "artquality" subtoken to textures, model skins, and skyboxes, which grants the texture HICR_ARTIMMUNITY. In effect, this implies "nodownsize" and signals that texture compression would be undesirable, but okay using r_texcompr mode 2 (aggressive).

    Hendricks266 r5705 2 May, 11:29 Engine
  • General

    In polymost_glinit, pass a dummy 4x4 texture to uploadtexture in order to detect what compressed texture formats are acceptable without wasting time compressing the first texture it encounters, such as the 3D Realms screen, in case the graphics chip won't take it.

    Hendricks266 r5704 2 May, 11:29
  • This seems like a bugfix.

    Hendricks266 r5703 2 May, 11:29 Fix
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April 2016 2 builds · 3 commits

Build 5694

5 Apr 2016 · 2 commits · 1 author SVN
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  • Fix shading on ART tiles with fullbrights displayed without masking, such as on a whitewall.

    Hendricks266 r5694 5 Apr, 20:07 FixEngine
  • Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails.

    Hendricks266 r5693 5 Apr, 20:07

March 2016 3 builds · 27 commits

Build 5691

27 Mar 2016 · 20 commits · 1 author SVN
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  • General

    OS X: Only build the SDLMain object with SDL 1.2.

    Hendricks266 r5691 27 Mar, 22:16
  • General

    GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.

    Hendricks266 r5690 27 Mar, 22:16
  • Modify ProcessRGB to take input in RGBA format instead of BGRA.

    Hendricks266 r5689 27 Mar, 22:16
  • Enforce C linkage on the ProcessRGB functions.

    Hendricks266 r5688 27 Mar, 22:16
  • Replace use of std::array (which seems not to exist under all compilers) with simple custom class.

    Hendricks266 r5687 27 Mar, 22:16
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Build 5650

7 Mar 2016 · 6 commits · 1 author SVN
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  • General

    Revert r5601 in its entirety. This fixes MIDI playback on Windows.

    Hendricks266 r5650 7 Mar, 03:22 Fix
  • Add one-bit alpha detection for hightile and model skins.

    Hendricks266 r5649 7 Mar, 03:22 Engine
  • Add r_texcompr 2, which compresses ART in addition to hightile.

    Hendricks266 r5648 7 Mar, 03:21 Engine
  • Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:

    Hendricks266 r5647 7 Mar, 03:21 Engine
    Show details

    1. Using an ART tile 2. Using a hightile defined through the tilefromtexture "texture" subtoken 3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

  • General

    Nuke some troublesome default texcache setting detection/enforcement in game.c that looks redundant anyway.

    Hendricks266 r5646 7 Mar, 03:21
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February 2016 1 build · 14 commits

Build 5643

28 Feb 2016 · 15 commits · 2 authors SVN
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  • Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.

    Hendricks266 r5643 28 Feb, 22:34
  • Refactor all GL internal texture format decision making into uploadtexture().

    Hendricks266 r5642 28 Feb, 22:34 Engine
    Show details

    This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.

  • General

    Add BuildGLErrorCheck(), useful for debugging GL.

    Hendricks266 r5641 28 Feb, 22:34
  • Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.

    Hendricks266 r5640 28 Feb, 22:34 Engine
  • Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.

    Hendricks266 r5639 28 Feb, 22:34
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January 2016 3 builds · 25 commits

Build 5593

26 Jan 2016 · 5 commits · 1 author SVN
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  • General

    Fix potential build failure when static inline G_CheckForSpace{Ceiling,Floor} are declared without namesdyn.h first being included.

    Hendricks266 r5593 26 Jan, 23:30 Fix
    Show details

    Exposed by lunatic_game.c when LUNATIC=1.

  • Fix unused-parameter warnings.

    Hendricks266 r5592 26 Jan, 23:30 Fix
  • Fix discarded-qualifiers warnings.

    Hendricks266 r5591 26 Jan, 23:30 Fix
  • Fix cast-qual warnings having to do with L_RunString.

    Hendricks266 r5590 26 Jan, 23:30 Fix
  • General

    Clean up some cvar definitions.

    Hendricks266 r5589 26 Jan, 23:30

Build 5532

7 Jan 2016 · 19 commits · 1 author SVN
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  • General

    Add inthashtable_t, mapping intptr_t to intptr_t.

    Hendricks266 r5532 7 Jan, 17:33
  • Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.

    Hendricks266 r5531 7 Jan, 17:33 CON
  • Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.

    Hendricks266 r5530 7 Jan, 17:33 CON
  • General

    Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.

    Hendricks266 r5529 7 Jan, 17:33
  • General

    Enable models by default under EDUKE32_GLES, because they now work!

    Hendricks266 r5528 7 Jan, 17:33
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