EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 71 builds · 281 commits

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February 2024 3 builds · 6 commits

December 2023 4 builds · 5 commits

November 2023 1 build · 6 commits

Build 10527

2 Nov 2023 · 13 commits · 3 authors GIT
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September 2023 4 builds · 4 commits

August 2023 9 builds · 39 commits

Build 10396

30 Aug 2023 · 4 commits · 1 author GIT
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Build 10392

28 Aug 2023 · 12 commits · 3 authors GIT
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Build 10380

27 Aug 2023 · 16 commits · 2 authors GIT
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  • General

    Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48

    Hendricks266 6e6b82d 27 Aug, 03:10 Engine
  • Factor out tspr->clipdist accesses into local variable tsprflags

    Hendricks266 9a42fe3 27 Aug, 03:40 Engine
  • Factor out rendering tests for whether a sprite is a voxel

    Hendricks266 74ad105 27 Aug, 02:32 Engine
  • Ensure some hardcoded switch behavior maintains applicability only to wall sprites, not sloped (floor), consistent with the rest of the code

    Hendricks266 0c03ed3 27 Aug, 02:12 Engine
  • Enumify uses of CSTAT_SPRITE_ALIGNMENT (cosmetic cleanup)

    Hendricks266 33bac7c written 26 Aug 2023 Engine
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July 2023 3 builds · 10 commits