Build 6496
SVN-
Generale
Fox's projection patch 2.0
Nickname SVN e nomi Git sono unificati per persona.
Fox's projection patch 2.0
Fox's maskwall fix 2.0
Revert r6490.
A potential fix for the disappearing maskwall problem.
Patch from Fox.
Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.
New projection hack algorithm: Keep zoom equivalent to Classic when looking straight ahead.
Patch from Fox.
Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
Fixes printing of incorrect keywords, reported by Trooper Dan.
Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().
Fix infinite loop when requesting to open an invalid map from the command line.
Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.
While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all. TODO: Add a cvar for toggling the fragbar and turn it off by default.
Enumify the definition of g_gametypeFlags.
Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.
Reported by RunningDuke.
if (A ? 1 : B) --> if (A || B)
Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.
This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.
Add support for MTM modules.
Import mtm_load.c
Eliminate the force-disabling of glprojectionhacks during showview.
Please notify me if this change negatively affects your code.
compat.h: Use C++17, C++11, or C11 static_assert if available.
compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.
build.h: Error out if Visual Studio is older than 2013.
We keep getting support requests about this. See previous commit.
compat.h: Add EDUKE32_MSVC_CXX_PREREQ().
It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.
Don't play EXITMENUSOUND when trying to close a root menu outside of an active game.
Amend r6452.
Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.
Fix display of the fragbar in widescreen.
Patch from Striker.
Fix the fragbar not respecting GAMETYPE_FRAGBAR.
Patch from Striker.
Fix randomseed in multiplayer.
Merged from private network branch. Patch by [IFOC]75, prepared by Striker.
Add player[].connected.
Patch from Striker.
SDL 2.0.6
Address a typo in r6435 affecting SDL 1.2 builds.
Fix crash in startup window when no game data is found.
Update fallthrough__ definitions.
Update credits.
Improvements to wiibuild.sh. DONT_BUILD.
Try the previous commit in a different way so that `make CC=gcc CXX=g++ COBJC="clang -x -objective-x" COBJCXX="clang++ -x objective-c++"` does not require the non-obvious CLANG=0. DONT_BUILD.
Invoke clang as the default compiler on macOS. DONT_BUILD.
Call I_ClearAllInput before Anim_Play when executing startcutscene.
Add "stopallmusic" command.
Partial build fix for Lunatic.
Fix building the tools on Mac.
More no-shell stuff that I didn't want to rebase past the lowercase stuff.
Make the dynamic rule creation a little bit simpler, thanks to the previous commit.
Make most variables in the component construction lowercase.
Add starttrackslot <volume> <level>
Clobbering ud.volume_number is a hack no one should need to use any more. Only this command supports specifying -1 for volume to access the main menu, briefing, etc themes.
CON parser: Merge some cases for code size savings.
Fix RangeInt32.
Fix two warnings. DONT_BUILD.
Fix checkavailweapon command.
Fix a fallthrough annotation. DONT_BUILD.
Fix a warning. DONT_BUILD.
synthesis.sh does not need to be in SVN any more. DONT_BUILD.
Fix playervar quick structure access.
Disable compilation of all code pertaining to MenuRangeDouble_t, since we're not using any.
Clean up MenuRanges.
Tweak UNREFERENCED_CONST_PARAMETER
Yet another round of trailing whitespace.
A fairly pointless change. I'm just committing this to try and kick synthesis into making a build like it should have.
In md3postload_polymer, always clear the triangle buffer (tribuf) to zero, not just when its allocation size is enlarged.
Fixes strange issues with lighting on models.
Don't drink and copypaste, kids.
Unfucks r6379.
Slightly change readarrayfromfile so that attempting to read arrays of a size that does not evenly divide into the requested type rounds up instead of down and zero-pads the difference.
This should help hackish persuits such as reading map files through this command.
Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
Introduce GAMEARRAY_SIZE_MASK.
Revise part of r6385 for clarity.
Connect minitext_ to MF_Minifont.