EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2019 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 42 builds · 130 commits

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December 2019 7 builds · 21 commits

Build 8486

22 Dec 2019 · 21 commits · 1 author SVN
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  • General

    Fix -Wunused-parameter in my CONTROL_ClearUserInput fix

    Hendricks266 r8486 22 Dec, 02:24 Fix
  • SW

    Fix crash issues when Track sprites are set up incorrectly

    Hendricks266 r8485 22 Dec, 02:21 FixEngine
  • General

    SW, KenBuild: Draw mouse cursor in editor's 3D mode

    Hendricks266 r8484 22 Dec, 02:21 Fix
    Show details

    Will still look wrong in SW due to reversed palette ramps.

  • General

    Fix a mistake in my temporary CONTROL_ClearUserInput

    Hendricks266 r8483 22 Dec, 02:21 Fix
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    Fixes skipping SW's 3D Realms screen and intro logo.

  • General

    Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

    Hendricks266 r8480 22 Dec, 02:21 Fix
    Show details

    Agreed that this feature serves no purpose on modern systems.

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Build 8420

8 Dec 2019 · 7 commits · 1 author SVN
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  • General

    Improve diagnostic printing of slopalookup overflows

    Hendricks266 r8419 8 Dec, 22:02 Fix
  • General

    Fix regression in software rendering of slopes in r8363

    Hendricks266 r8418 8 Dec, 22:02 FixEngine
  • General

    Fix SDL 1.2 build

    Hendricks266 r8417 8 Dec, 22:02 Fix
  • General

    Fix RENDERTYPE=WIN build

    Hendricks266 r8416 8 Dec, 22:02 Fix
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    Broken in r8319.

  • General

    Fix crash when specifying an out of range value for sys_timer in the console

    Hendricks266 r8414 8 Dec, 22:02 Fix
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    Manifests as a crash on startup for all users who previously had sys_timer set to 4.

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Build 8360

4 Dec 2019 · 9 commits · 1 author SVN
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  • General

    Re-add r_usetileshades

    Hendricks266 r8360 4 Dec, 21:41 Fix
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    This reverts most of r7420. Menus are unchanged. This setting should be left to cvars. This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.

  • General

    Fix an error in the removal of r_usetileshades

    Hendricks266 r8358 4 Dec, 21:40 Fix
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    Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false). Fortunately, this has no effect with default settings (r_usenewshading == 4).

  • General

    Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

    Hendricks266 r8357 4 Dec, 21:40 FixEngine
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    Patch from Fox and Nuke.YKT.

  • General

    Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

    Hendricks266 r8356 4 Dec, 21:40 Fix
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    Patch from Fox.

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November 2019 6 builds · 29 commits

Build 8322

26 Nov 2019 · 10 commits · 1 author SVN
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  • Fix a bug with mouse cursor position in the keyboard keys menu

    Hendricks266 r8320 26 Nov, 23:33 Fix
  • Fix scrollbar tile clipping

    Hendricks266 r8317 26 Nov, 23:33 Fix
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    Patch from Nuke.YKT.

  • Fix slidebar touch control accuracy

    Hendricks266 r8316 26 Nov, 23:33 Fix
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    Patch from Nuke.YKT.

  • General

    Fix buffer overflow in getclosestcol_lim

    Hendricks266 r8315 26 Nov, 23:33 Fix
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    Patch from Nuke.YKT.

  • General

    Fix tautological comparison in savegame.cpp

    Hendricks266 r8314 26 Nov, 23:33 Fix
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Build 8292

9 Nov 2019 · 27 commits · 2 authors SVN
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  • Fix unused global variables

    Hendricks266 r8279 written 31 Oct 2019 Fix
  • General

    Remove -Wno-deprecated-declarations

    Hendricks266 r8276 written 31 Oct 2019 Fix
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    Passing this in for the entire build process is dangerous. If a deprecated declaration can't be fixed, use pragmas to silence it specifically.

  • General

    Clean up the huge portability regressions caused by the introduction of ZPL and dependent features.

    Hendricks266 r8273 written 29 Oct 2019 Fix
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    This massively guts zpl.h: everything we don't use. It also improves the portability of the things we do use. See zpl.h for why keeping the entire library is unacceptable. Some notes: Intel, or more specifically x86, is an architecture, not a platform. The uses of zpl_vm_alloc functions contained a regression in that unlike the X-prefixed allocation functions, no checking of the return value was performed. Moreover, the new Bgetpagesize incorrectly used the zpl_virtual_memory_page_size API, causing the value returned to be dwAllocationGranularity instead of dwPageSize on Windows! timerInit contained a compilation error on "MIPS". The introduction of sysReadCPUID() broke linking on everything but x86. Any symbol containing two successive underscores is reserved, so don't use that for include guards.

  • SW

    Fix 3D Realms and ANM palettes

    Hendricks266 r8272 written 29 Oct 2019 Fix
  • SW

    Fix MIDI music

    Hendricks266 r8271 written 29 Oct 2019 Fix
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October 2019 1 build · 4 commits

Build 8262

23 Oct 2019 · 14 commits · 1 author SVN
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  • General

    Fix calls to FX_ErrorString and MUSIC_ErrorString

    Hendricks266 r8260 23 Oct, 22:47 Fix
  • General

    Fix mutex implementation with SDL 1.2, broken in r7907

    Hendricks266 r8253 23 Oct, 22:46 Fix
  • General

    Revert r8159 but disable the code from being compiled because documentation is good.

    Hendricks266 r8252 23 Oct, 22:46 Fix
  • General

    Revert r8150 and reinstate the SDL_Joystick API with SDL2

    Hendricks266 r8251 23 Oct, 22:46 Fix
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    It is necessary for devices with more axes or buttons than those found on the Xbox 360 controller.

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September 2019 1 build · 1 commit

August 2019 13 builds · 20 commits