EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 32 builds · 56 commits

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October 2018 1 build · 1 commit

July 2018 1 build · 4 commits

Build 6955

22 Jul 2018 · 10 commits · 1 author SVN
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  • General

    Fix -Wformat-overflow warnings

    Hendricks266 r6951 22 Jul, 19:55 Fix
  • General

    Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]

    Hendricks266 r6950 22 Jul, 19:55 Fix
  • General

    Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]

    Hendricks266 r6949 22 Jul, 19:55 Fix
  • General

    Fix variable capitalization in Dependencies.mak files

    Hendricks266 r6946 22 Jul, 19:55 Fix
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May 2018 5 builds · 12 commits

Build 6892

21 May 2018 · 1 commit · 1 author SVN
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  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 May, 22:59 FixEngineCON
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    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6874

2 May 2018 · 2 commits · 1 author SVN
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  • General

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 May, 21:44 Fix
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    This fixes the absent sound issues in WWII GI.

  • General

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 May, 21:44 Fix

Build 6872

2 May 2018 · 7 commits · 1 author SVN
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  • General

    Fix some printf warnings.

    Hendricks266 r6872 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 May, 00:12 Fix
  • General

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 May, 00:12 Fix
  • General

    Fix some inaccuracies to the released versions of NAM and WWII GI.

    Hendricks266 r6867 2 May, 00:12 Fix
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    *Both: Reload frame display for weapon 1 *WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

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April 2018 1 build · 1 commit

March 2018 7 builds · 10 commits

Build 6767

15 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.

    Hendricks266 r6767 15 Mar, 00:53 Fix
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    Patch from Fox.

Build 6757

8 Mar 2018 · 5 commits · 2 authors SVN
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  • General

    Fix save deletion in the load menu not closing the verification prompt appropriately.

    Hendricks266 r6756 8 Mar, 18:51 Fix
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    While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.

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Build 6717

3 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses

    Hendricks266 r6717 3 Mar, 00:22 Fix

Build 6715

1 Mar 2018 · 3 commits · 1 author SVN
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  • General

    1. Fix translucency in the mouse cursor.

    Hendricks266 r6714 1 Mar, 05:46 FixCON
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    2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only). 3. New event "EVENT_DISPLAYPOINTER" Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR". Patch from Fox.

  • General

    Fix the position of the notch when scaling the slidebar with the mouse.

    Hendricks266 r6713 1 Mar, 05:46 Fix
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    Patch from Fox.

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February 2018 10 builds · 12 commits