EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 268 builds · 626 commits

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April 2020 1 build · 1 commit

March 2020 3 builds · 6 commits

February 2020 3 builds · 14 commits

Build 8603

1 Feb 2020 · 27 commits · 1 author SVN
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  • SW

    Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

    Hendricks266 r8597 1 Feb, 22:41 FixEngine
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    This fixes their invisibility in Polymost.

  • SW

    Add Redux's workaround for glitchy fist HUD sprites in widescreen

    Hendricks266 r8589 1 Feb, 22:40 FixEngine
  • SW

    Fix mirrors in Polymost

    Hendricks266 r8588 1 Feb, 22:40 FixEngine
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    Thanks to NY00123.

  • General

    renderMakeTSpriteFromSprite: Copy extra, since SW uses it

    Hendricks266 r8587 1 Feb, 22:40 Fix
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    SW: This fixes enemies glowing under nightvision.

  • SW

    Fix -Wformat-security warning

    Hendricks266 r8585 1 Feb, 22:40 Fix
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January 2020 1 build · 10 commits

Build 8533

3 Jan 2020 · 39 commits · 1 author SVN
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  • Fix -Wunused-parameter warnings

    Hendricks266 r8527 3 Jan, 02:21 FixEngine
  • Fix -Wheader-guard warning

    Hendricks266 r8526 3 Jan, 02:21 Fix
  • SW

    Fix FindDistance3D calls to not z>>4 at the call site

    Hendricks266 r8525 written 25 Dec 2019 Fix
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    This is handled by the function itself now. Fixes the distance issue with the ceiling fan.

  • SW

    Detect absence of pic_yinyang and use pic_shuriken1 for cursor instead

    Hendricks266 r8517 written 25 Dec 2019 Fix
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    Fixes menu usability with game data versions before 1.2

  • SW

    Avoid memory leaks when playing a new music file

    Hendricks266 r8516 written 25 Dec 2019 Fix
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December 2019 7 builds · 21 commits

Build 8486

22 Dec 2019 · 21 commits · 1 author SVN
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  • General

    Fix -Wunused-parameter in my CONTROL_ClearUserInput fix

    Hendricks266 r8486 22 Dec, 02:24 Fix
  • SW

    Fix crash issues when Track sprites are set up incorrectly

    Hendricks266 r8485 22 Dec, 02:21 FixEngine
  • General

    SW, KenBuild: Draw mouse cursor in editor's 3D mode

    Hendricks266 r8484 22 Dec, 02:21 Fix
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    Will still look wrong in SW due to reversed palette ramps.

  • General

    Fix a mistake in my temporary CONTROL_ClearUserInput

    Hendricks266 r8483 22 Dec, 02:21 Fix
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    Fixes skipping SW's 3D Realms screen and intro logo.

  • General

    Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

    Hendricks266 r8480 22 Dec, 02:21 Fix
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    Agreed that this feature serves no purpose on modern systems.

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Build 8420

8 Dec 2019 · 7 commits · 1 author SVN
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  • General

    Improve diagnostic printing of slopalookup overflows

    Hendricks266 r8419 8 Dec, 22:02 Fix
  • General

    Fix regression in software rendering of slopes in r8363

    Hendricks266 r8418 8 Dec, 22:02 FixEngine
  • General

    Fix SDL 1.2 build

    Hendricks266 r8417 8 Dec, 22:02 Fix
  • General

    Fix RENDERTYPE=WIN build

    Hendricks266 r8416 8 Dec, 22:02 Fix
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    Broken in r8319.

  • General

    Fix crash when specifying an out of range value for sys_timer in the console

    Hendricks266 r8414 8 Dec, 22:02 Fix
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    Manifests as a crash on startup for all users who previously had sys_timer set to 4.

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Build 8360

4 Dec 2019 · 9 commits · 1 author SVN
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  • General

    Re-add r_usetileshades

    Hendricks266 r8360 4 Dec, 21:41 Fix
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    This reverts most of r7420. Menus are unchanged. This setting should be left to cvars. This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.

  • General

    Fix an error in the removal of r_usetileshades

    Hendricks266 r8358 4 Dec, 21:40 Fix
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    Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false). Fortunately, this has no effect with default settings (r_usenewshading == 4).

  • General

    Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

    Hendricks266 r8357 4 Dec, 21:40 FixEngine
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    Patch from Fox and Nuke.YKT.

  • General

    Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

    Hendricks266 r8356 4 Dec, 21:40 Fix
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    Patch from Fox.

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November 2019 6 builds · 29 commits

Build 8322

26 Nov 2019 · 10 commits · 1 author SVN
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  • Fix a bug with mouse cursor position in the keyboard keys menu

    Hendricks266 r8320 26 Nov, 23:33 Fix
  • Fix scrollbar tile clipping

    Hendricks266 r8317 26 Nov, 23:33 Fix
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    Patch from Nuke.YKT.

  • Fix slidebar touch control accuracy

    Hendricks266 r8316 26 Nov, 23:33 Fix
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    Patch from Nuke.YKT.

  • General

    Fix buffer overflow in getclosestcol_lim

    Hendricks266 r8315 26 Nov, 23:33 Fix
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    Patch from Nuke.YKT.

  • General

    Fix tautological comparison in savegame.cpp

    Hendricks266 r8314 26 Nov, 23:33 Fix
Open the build to see all 10 commits