EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2012 12 builds · 22 commits

Build 2402

4 Mar 2012 · 8 commits · 1 author SVN
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  • General

    synthesis.sh:

    Hendricks266 r2402 4 Mar, 01:33 Fix
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    - Exclude "Apple/lib" rather than "Apple" so that required files are not left out of the tarball. - Add one to $lastrevision before generating the ChangeLog so that it only includes what is new to an update. osxbuild.sh: - Add stronger detection of the SVN revision by adding support for 1.7 (no longer relying on an ".svn" directory) and having a specific fallback in case the build location is neither svn nor git. - Echo the SVN revision to source/rev.h before the build processes and revert it afterwards.

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    JFDuke3D port: Display DUKETEAM.ANM at the end of episode 3 under v1.3D.

    Hendricks266 r2395 4 Mar, 01:29 Fix
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    Fix for end-of-game sequence with 1.3D data, by Turrican.

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December 2011 1 build · 1 commit

October 2011 2 builds · 2 commits

Build 2061

2 Oct 2011 · 5 commits · 2 authors SVN
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    Fix GCC 4.6 out-of-bounds and uninitialized warnings involving bossmove[].

    Hendricks266 r2061 2 Oct, 00:18 Fix
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    My choice of solution is simply to add an extra set of values duplicating the previous five because doing so would definitely show the user no changes. I could have tinkered with the messy loop where the out-of-bounds references are made but there is no guarantee I could have succeeded or kept compatibility.

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August 2011 1 build · 1 commit

Build 1992

26 Aug 2011 · 1 commit · 1 author SVN
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  • General

    weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states

    Hendricks266 r1992 26 Aug, 22:08 FixCON

July 2011 2 builds · 3 commits

Build 1939

21 Jul 2011 · 3 commits · 1 author SVN
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  • General

    fix my earlier keep.me fix to not print a newline so that the produced files match the svn copy

    Hendricks266 r1939 21 Jul, 16:40 Fix
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    My first commit!

    Hendricks266 r1937 21 Jul, 15:39 FixEngine
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    The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script. I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites. I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway. I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning. One final change is a slight positioning cleanup of both programs' --help dialog boxes.

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