EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 310 builds · 723 commits

Export CSV
Display options
Commit details:

May 2015 5 builds · 16 commits

Build 5229

19 May 2015 · 19 commits · 1 author SVN
Open build
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 May, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 May, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 May, 15:10 Fix
  • SW

    Fix warning: passing argument 1 of 'allocache' from incompatible pointer type [enabled by default] and warning: pointer targets in passing argument 3 of 'allocache' differ in signedness [-Wpointer-sign]

    Hendricks266 r5222 19 May, 15:08 Fix
  • Fix warning: passing arguments 2 through 5 of 'SCRIPT_PutDoubleString' discards 'const' qualifier from pointer target type [enabled by default]

    Hendricks266 r5221 19 May, 15:08 Fix
Open the build to see all 19 commits

April 2015 3 builds · 4 commits

Build 5149

14 Apr 2015 · 3 commits · 1 author SVN
Open build
  • General

    Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.

    Hendricks266 r5149 14 Apr, 14:18 FixEngine
Open the build to see all 3 commits

March 2015 10 builds · 13 commits

Build 5063

22 Mar 2015 · 7 commits · 1 author SVN
Open build
  • General

    Modify the modern mini-HUD so that:

    Hendricks266 r5057 22 Mar, 23:26 Fix
    Show details

    1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all. 2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.

Open the build to see all 7 commits

Build 5051

8 Mar 2015 · 1 commit · 1 author SVN
Open build
  • General

    Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.

    Hendricks266 r5051 8 Mar, 16:39 Fix
    Show details

    ¿Por qué no los dos?

February 2015 3 builds · 3 commits