EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 21 builds · 38 commits

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August 2026 1 build · 1 commit

February 2026 1 build · 2 commits

October 2025 1 build · 1 commit

Build 10630

8 Oct 2025 · 1 commit · 1 author GIT
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  • SW

    Fix voxels introducing glitched sprites in ROR sectors

    Hendricks266 be77ad3 8 Oct, 20:45 FixEngine
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    Follow-up to
    6e6b82d — Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48 (Build 10380)

March 2025 1 build · 3 commits

Build 10617

15 Mar 2025 · 8 commits · 2 authors GIT
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  • Clean up rusted EDUKE32_GLES so that it at least builds

    Hendricks266 2561cf1 written 23 Dec 2023 Engine
  • Update C and C++ language standard version detection

    Hendricks266 31900fb written 27 Dec 2024 Engine
  • Tweak xxhash_config.h so xxhash.c needs fewer changes on update

    Hendricks266 910c863 written 27 Dec 2024 Engine
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    Follow-up to
    4f58b06 — engine: fix RELEASE=0 build with GCC 14.x (Build 10600)
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December 2024 1 build · 2 commits

June 2024 1 build · 3 commits

Build 10578

4 Jun 2024 · 6 commits · 1 author GIT
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  • Implement ifmatch subtoken for voxel token

    Hendricks266 30deaa5 4 Jun, 05:30 FixEngine
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    Note that due to the nature of the voxel token, this subtoken must appear *before* any tile subtokens in order to take effect.

    Fixes
    terminx/eduke32#305
  • Factor a new vox_clearid() out from vox_undefine()

    Hendricks266 9f400ac 4 Jun, 06:49 Engine
  • Apply minor cosmetic cleanup to voxel token code

    Hendricks266 f6f261d 4 Jun, 05:14 Engine
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December 2023 4 builds · 4 commits

August 2023 6 builds · 16 commits

Build 10380

27 Aug 2023 · 16 commits · 2 authors GIT
Open build
  • General

    Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48

    Hendricks266 6e6b82d 27 Aug, 03:10 Engine
  • Factor out tspr->clipdist accesses into local variable tsprflags

    Hendricks266 9a42fe3 27 Aug, 03:40 Engine
  • Factor out rendering tests for whether a sprite is a voxel

    Hendricks266 74ad105 27 Aug, 02:32 Engine
  • Ensure some hardcoded switch behavior maintains applicability only to wall sprites, not sloped (floor), consistent with the rest of the code

    Hendricks266 0c03ed3 27 Aug, 02:12 Engine
  • Enumify uses of CSTAT_SPRITE_ALIGNMENT (cosmetic cleanup)

    Hendricks266 33bac7c written 26 Aug 2023 Engine
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August 2021 3 builds · 4 commits

January 2021 1 build · 1 commit