EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 154 builds · 247 commits

Export CSV
Display options
Commit details:

May 2014 1 build · 1 commit

February 2014 2 builds · 2 commits

Build 4344

22 Feb 2014 · 3 commits · 1 author SVN
Open build
  • Introduce m32_settings.cfg, analogous to settings.cfg, so that you can save your cvars and aliases for the editor.

    Hendricks266 r4344 22 Feb, 00:03 Engine
    Show details

    One potential use is to add r_togglecomposition "0" if you don't like Aero turning on and off every time you switch between 2D mode and 32-bit 3D mode.

Open the build to see all 3 commits

January 2014 3 builds · 6 commits

Build 4249

12 Jan 2014 · 7 commits · 1 author SVN
Open build
  • General

    Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled.

    Hendricks266 r4249 12 Jan, 06:04 EngineCON
    Show details

    These hacks could no longer be allowed to co-opt the fake multiplayer mode, used for local testing and mod development. I have half a mind to remove the hacks outright because they could be likened to drilling bolts directly into your car engine just so you could mount a bowling ball as a hood ornament. However, I don't want to take away the splitscreen hack mod from anyone who uses it, and the work done on these hacks should be useful if proper splitscreen were implemented internally using per-player input and multiple renderer/audio passes.

  • General

    Always run tsprites with statnum TSPR_TEMP though EVENT_ANIMATESPRITES, such as the "show opponent's weapon" in multiplayer.

    Hendricks266 r4246 12 Jan, 06:03 EngineCON
  • General

    SDK/Samples: Add "startpos.m32", a helper script for spawn points.

    Hendricks266 r4245 12 Jan, 06:03 Engine
    Show details

    You can: -Cycle your position through all DM or coop spawn points. -Jump to the primary spawn point. -Dump full spawn point information to the log file.

  • Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP.

    Hendricks266 r4244 12 Jan, 06:03 EngineCON
    Show details

    Some are more useful than others.

Open the build to see all 7 commits

October 2013 4 builds · 5 commits

Build 4089

8 Oct 2013 · 1 commit · 1 author SVN
Open build
  • General

    Merge a patch and suggestions from NY00123 improving SDL2 support. This fixes the flickering in OpenGL in SDL2 on Windows. It also provides a proper list of resolutions.

    Hendricks266 r4089 8 Oct, 02:59 FixEngine

Build 4088

7 Oct 2013 · 5 commits · 1 author SVN
Open build
  • General

    Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)

    Hendricks266 r4088 7 Oct, 03:06 FixEngine
  • General

    Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.

    Hendricks266 r4084 7 Oct, 03:05 Engine
Open the build to see all 5 commits

April 2013 1 build · 1 commit

Build 3669

12 Apr 2013 · 3 commits · 1 author SVN
Open build
  • General

    Fix Mapster32 crash caused by custom s_buildRev strings longer than five characters.

    Hendricks266 r3669 12 Apr, 20:49 FixEngine
    Show details

    (Note: We are still vulnerable to crashes here (and likely in other places), but you have (4096-16) extra characters to work with. We should consider replacing many uses of Bsprintf with Bsnprintf.)

Open the build to see all 3 commits

March 2013 6 builds · 7 commits

Build 3610

24 Mar 2013 · 5 commits · 1 author SVN
Open build
  • General

    Implement alpha into rotatesprite (rotatesprite_) on the engine side.

    Hendricks266 r3609 24 Mar, 21:32 Engine
  • General

    Add orientation bit 2048, enumerated as ROTATESPRITE_FULL16, which is a courtesy provided by the engine for the purpose of the game to internally force use of full 32-bit coordinates. With this bit set, all CON screen drawing commands can use rotatesprite16-like coordinates.

    Hendricks266 r3608 24 Mar, 21:31 EngineCON
    Show details

    While the functionality was already internally in place for gametext as one of two hacks using ROTATESPRITE_MAX (the other still used by minitext_() to align with the statusbar) we must codify a bit in the engine for safe external use. (Otherwise, ROTATESPRITE_MAX could/would theoretically increase and leave modders high and dry.) (Dev note: In G_DrawTXDigiNumZ(), ROTATESPRITE_MAX was used to bitshift the value used to calculate digit spacing for no reason I can ascertain other than to introduce rounding errors into the zoom/textscale calculations. It was never used anywhere, so I removed it.) Bonus: The scaling code for digitalnumberz and gametextz has been modified so that the spacing is no longer affected by rounding errors. Try animating the zoom value and compare how the text used to jump but now does not.

Open the build to see all 5 commits

February 2013 1 build · 1 commit

Build 3495

18 Feb 2013 · 3 commits · 1 author SVN
Open build
  • Wii

    Add Homebrew Channel metadata for Mapster32 and expand the build process to easily allow its addition. Unfortunately it closes on launch without any log and I don't have any means to debug it, so it remains disabled. (Who wants to map on a TV with 640x480 resolution anyway?)

    Hendricks266 r3495 18 Feb, 00:49 Engine
Open the build to see all 3 commits

January 2013 1 build · 1 commit

December 2012 2 builds · 3 commits

Build 3340

29 Dec 2012 · 7 commits · 1 author SVN
Open build
  • General

    Fix SVN mime-types of binary files.

    Hendricks266 r3339 29 Dec, 03:07 FixEngine
    Show details

    Windows batch file: for /r %%G in (*.a) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.lib) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.dll) do svn propset svn:mime-type application/x-msdownload "%%~G" for /r %%G in (*.ico) do svn propset svn:mime-type image/vnd.microsoft.icon "%%~G" for /r %%G in (*.icns) do svn propset svn:mime-type image/icns "%%~G" for /r %%G in (*.bmp) do svn propset svn:mime-type image/bmp "%%~G" for /r %%G in (*.png) do svn propset svn:mime-type image/png "%%~G" for /r %%G in (*.xcf) do svn propset svn:mime-type image/x-xcf "%%~G" for /r %%G in (*.psd) do svn propset svn:mime-type image/vnd.adobe.photoshop "%%~G" for /r %%G in (*.nib) do svn propset svn:mime-type application/octet-stream "%%~G" for /r %%G in (*.map) do svn propset svn:mime-type application/octet-stream "%%~G" svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Apple/lib svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Windows/lib/32 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/Windows/lib/64 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Apple/lib svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Windows/lib/32 svn propset -R svn:mime-type application/octet-stream polymer/eduke32/source/jaudiolib/third-party/Windows/lib/64

Open the build to see all 7 commits