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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2014 11 build · 47 commit

Build 4873

30 dic 2014 · 2 commit · 1 autore SVN
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  • Generale

    engine.c: fix clipmove() against floor-aligned sprites.

    Helixhorned r4873 30 dic, 12:05 FixEngine
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    Introduced in r3207. Oops.

  • Generale

    engine.c: prevent an oob read of spriteext[] in drawsprite_classic().

    Helixhorned r4872 30 dic, 12:05 Engine

Build 4871

28 dic 2014 · 1 commit · 1 autore SVN
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  • Generale

    sounds.c: don't crash S_PlayMusic() if passed null pointer for 'fn'.

    Helixhorned r4871 28 dic, 14:12 FixCON
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    This may happen if no title/end music is defined from CON. Thanks to Zaxtor for the bug report.

Build 4863

28 dic 2014 · 4 commit · 1 autore SVN
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  • Generale

    actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.

    Helixhorned r4863 28 dic, 12:57
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    In A_RadiusDamage(). The code snippet that is disabled for such actors increases the damaged actor's .xvel by (4 times the) damage amount and is responsible for the strange effect of enemies becoming faster TOWARDS the player on being hit with an RPG frontally. Thanks to Fox for a keen eye.

  • disable mouse pointer if CROSSHAIR is void. DONT_BUILD.

    Helixhorned r4862 28 dic, 11:48
  • Generale

    In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR.

    Helixhorned r4861 28 dic, 07:40
    Mostra dettagli

    DONT_BUILD.

  • Generale

    Lunatic translator: add stand-alone option -fnames, generating names.h file.

    Helixhorned r4860 28 dic, 07:40

Build 4857

27 dic 2014 · 13 commit · 2 autori SVN
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  • disable all loop checks as they spam the log too much. DONT_BUILD.

    Helixhorned r4848 27 dic, 09:17 Engine
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    The one introduced with r4569.

  • Generale

    Propagate 'smoothratio' to scenes drawn from the position of a camera.

    Helixhorned r4847 27 dic, 09:17 Engine
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    That is, make interpolation work properly there -- both when 'using' a VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes a difference only if the camera is in a moving sector.

  • Generale

    Minor cleanup, mostly in engine.c:drawalls().

    Helixhorned r4846 27 dic, 09:17 Engine
  • Generale

    Prettify viewscreen turned to STATIC in breakable cameras mode. DONT_BUILD.

    Helixhorned r4845 scritto il 26 dic 2014
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Build 4844

26 dic 2014 · 11 commit · 1 autore SVN
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  • fix 'writearraytofile' for 64-bit platforms.

    Helixhorned r4844 26 dic, 09:30 FixCON
  • Generale

    Tweak the behavior of viewscreens to what is more logical IMO.

    Helixhorned r4843 26 dic, 09:30 FixEngine
    Mostra dettagli

    - At a given time, at most one viewscreen may display TILE_VIEWSCR, namely that one which is g_curViewscreen - sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was Manhattan vs. dist(), now both the latter) - fix resetting to VIEWSCREEN tile when player is greater from it than that distance. When the player is closer to it again, it is *not* reset to TILE_VIEWSCR. - more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen sprite) Note: in a multiplayer context, this needs to be thought about once more.

  • Generale

    engine.c: clamp all indices for distrecip[] access, as more OOBs were observed.

    Helixhorned r4842 26 dic, 09:29 Engine
  • CON

    allow passing more than one flag to the 'spriteflags' directive.

    Helixhorned r4841 26 dic, 09:29 CON
    Mostra dettagli

    These will be bitwise-OR'd.

  • Generale

    gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().

    Helixhorned r4840 26 dic, 09:29
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Build 4833

21 dic 2014 · 5 commit · 1 autore SVN
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  • include wall[].ypanning in wall invalidation logic.

    Helixhorned r4833 21 dic, 07:51 FixEngine
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  • Generale

    menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu().

    Helixhorned r4832 21 dic, 07:51
  • Generale

    Minor cleanup around security cameras / viewscreens. DONT_BUILD.

    Helixhorned r4831 21 dic, 07:51 Engine
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    The only semantic change is that an out-of-sync instance of a distance to check (viewscreen sprite <-> player sprite) is changed in actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed any change in behavior regarding this change (but there ought to be one). Also, in DNCOORDS display, print 'totalclock' count, too.

  • don't draw masked walls with void tile. DONT_BUILD.

    Helixhorned r4830 scritto il 20 dic 2014 Engine
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    This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens) completely black with ART mapping. The old behavior, which is inconsistent with classic, is kept for one-sided masked walls, though.

  • sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.

    Helixhorned r4829 scritto il 20 dic 2014 CON

Build 4823

18 dic 2014 · 9 commit · 2 autori SVN
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  • Generale

    Makefile.common: in non-release builds, explicitly pass -fno-omit-frame-pointer.

    Helixhorned r4817 scritto il 15 dic 2014
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    So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for Linux's 'perf' --> flame graphs. DONT_BUILD.

  • for '(display)rand*', use math.floor(); correct create_additive_trans() help.

    Helixhorned r4816 scritto il 14 dic 2014
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    DONT_BUILD.

  • show on-screen errors even in passive menu; fix '(display)rand*' for large values.

    Helixhorned r4815 scritto il 14 dic 2014 Fix
    Mostra dettagli

    Also, some minor style cleanup in game.c. DONT_BUILD.

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Build 4814

13 dic 2014 · 14 commit · 2 autori SVN
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  • expose more members, properly handle setting ud.screen_size.

    Helixhorned r4814 13 dic, 14:33 CON
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    BUILD_LUNATIC.

  • DEF

    fix handling of 'remappal' attribute for 'makepalookup'.

    Helixhorned r4813 13 dic, 14:33 Fix
  • Generale

    Pull setting g_noFloorPal[] further down, into makepalookup().

    Helixhorned r4812 13 dic, 14:33 Engine
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    Now passed as last arg 'noFloorPal' to makepalookup(). Used as follows: - from loadlookups(): *false*, i.e. do take over floor pal. - from generatefogpals() [default fog pals] and fillemptylookups(): *true*, i.e. don't take over floor pal - from DEF 'fogpal': true - from DEF 'makepalookup': take over flag from pal from which we are remapping, or set to true if remapping from pal 0 - (CROSSHAIR_PAL: true) This should make the issue reported in http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__197583 resolve in a natural manner.

  • Generale

    Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.

    Helixhorned r4811 13 dic, 14:33 Engine
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    - 'nofloorpalrange' DEF token: now handled for both game and editor (for the latter, it's effective only for "shade preview" mode, [']+[X]). - in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default) fog pal; get rid of its return value / g_firstFogPal

  • Generale

    engine.c: prevent an oob access of uwall[] in ceilspritescan().

    Helixhorned r4810 13 dic, 14:33 Engine
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Build 4800

6 dic 2014 · 1 commit · 1 autore SVN
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  • Generale

    voxmodel.c: fix Polymost rendering of voxels.

    Helixhorned r4800 6 dic, 13:05 FixEngine
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    This reverts/corrects two semantic changes of r4639 as far as what is now voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends up having no effect (m->bscale is always 1.f for voxel models, as far as I can see), but is the proper rewrite. Also, in osdcmds.c:registerosdcommands(), tweak two help strings.

Build 4799

6 dic 2014 · 8 commit · 1 autore SVN
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  • fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.

    Helixhorned r4799 6 dic, 11:09 FixCON
  • Generale

    M32Script cleanup. Fixes at least one non-minor and one minor bug.

    Helixhorned r4798 6 dic, 11:09 FixCON
  • Generale

    engine.c: minor stylistic changes. DONT_BUILD.

    Helixhorned r4797 scritto il 5 dic 2014 Engine
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    Since we're targeting C99/C++ now, we can finally declare variables as close to their use as possible.

  • fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.

    Helixhorned r4796 scritto il 5 dic 2014 Fix
  • implement 'qstrncat' command.

    Helixhorned r4795 scritto il 5 dic 2014 CON
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Novembre 2014 1 build · 24 commit

Build 4777

28 nov 2014 · 81 commit · 3 autori SVN
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  • Generale

    Fix POLYMER=0 build and a couple of unused-variable warnings with it. DONT_BUILD.

    Helixhorned r4764 scritto il 25 nov 2014 FixEngine
  • Generale

    In Lunatic build, make krand() a proper function again, called from Lua/FFI.

    Helixhorned r4759 scritto il 22 nov 2014
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    DONT_BUILD.

  • Generale

    a-c.c: Compile vlineasm4nlogy() only if CLASSIC_NONPOW2_YSIZE_WALLS is #defined.

    Helixhorned r4758 scritto il 22 nov 2014
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    Also make three file-scope variables static.

  • Generale

    engine.c: in wallscan(), fix oob of umost[] and dmost[] when x2 == xdim-1.

    Helixhorned r4757 scritto il 22 nov 2014 FixEngine
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    Analogously treat maskwallscan() and transmaskwallscan(), although I could not get the respective accesses to be oob, too.

  • do '(very)clean' with a plain "rm -f some/obj/*.o".

    Helixhorned r4756 scritto il 22 nov 2014
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    Notes: - In the 'clean' target, the "core*" arg to 'rm' was removed as I find it too unspecific. (Someone could have an unrelated file with that prefix lying around.) - The targets 'clean' and 'veryclean' now echo the commands they are about to execute. Also, in Makefile.common, resurrect sanitized Clang builds if DEBUGANYWAY=2 is passed (previously, that was triggered with RELEASE=0 DEBUGANYWAY=1).

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Settembre 2014 1 build · 9 commit

Build 4593

7 set 2014 · 9 commit · 1 autore SVN
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  • Generale

    astub.c: fix warnings with CPLUSPLUS=1 related to forgotten TrackerCast().

    Helixhorned r4593 7 set, 11:10 Fix
  • Generale

    Fix taking over floor pal in the unlikely event that no fog pals are defined.

    Helixhorned r4592 7 set, 11:10 Fix
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    This DOES NOT fix the more complex issue discussed at the forums.

  • on 'clean' target, unconditionally rm -f game Lunatic objects.

    Helixhorned r4591 7 set, 11:10
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    The 'clean' and 'veryclean' targets are usually run without environment options. It is preferable if they clean out all object files that are possible with any.

  • add actor.move() static function and documentation stub.

    Helixhorned r4590 7 set, 11:10
  • Generale

    For usermaps, save and restore currently playing music index with savegames.

    Helixhorned r4589 7 set, 11:10
    Mostra dettagli

    The volume and level number for the music are stored in the last two bytes of the board file name array. No version bump is required.

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Agosto 2014 5 build · 18 commit

Build 4584

31 ago 2014 · 9 commit · 1 autore SVN
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  • Generale

    Fix USE_OPENGL=0 build.

    Helixhorned r4584 31 ago, 04:15 Fix
  • implement 'qsubstr' command. Add source/lunatic/test/qsubstr.con.

    Helixhorned r4583 31 ago, 04:15 CON
    Mostra dettagli

    In C-CON's qsubstr, error if <start> is not in [0 .. MAXQUOTELEN-1] or <length> is negative.

  • Generale

    Fix crash using INTERNAL DEFAULTS after CON error when CON modules were given.

    Helixhorned r4582 31 ago, 04:15 FixCON
  • ignore internal flag in gamevar redef check; allow "Pals" member.

    Helixhorned r4581 31 ago, 04:15 CON
  • demote wall check "corruptions" introduced in r4569 to level 2.

    Helixhorned r4580 31 ago, 04:15 FixEngine
    Mostra dettagli

    The winding of a loop -- with clockdir() -- is determined by examining the two line segments spanned between the points following a leftmost point of the loop. If the loop contains a leftmost point that belongs to the "right" side (as can happen with sliding door constructions), there's a chance that an outer loop is misclassified.

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Build 4575

20 ago 2014 · 1 commit · 1 autore SVN
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  • Generale

    Amend r4378 to hopefully make "stuck in water" fix work properly.

    Helixhorned r4575 20 ago, 10:58 Fix
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    NOTE: lizmen may walk on water. I don't yet know why.

Build 4573

16 ago 2014 · 2 commit · 1 autore SVN
Apri la build
  • fix a crash when m32_settings.cfg contains video setting.

    Helixhorned r4573 16 ago, 11:32 FixEngine
    Mostra dettagli

    Such as "vid_gamma". In that case, setbrightness() would have been called without basepaltableptr having been initialized. The fix is by moving the preparational setbasepaltable() call from ExtPostStartupWindow() to ExtInit(), just before the OSD command dispatching.

  • fix possible integer overflow in loopinside().

    Helixhorned r4572 16 ago, 11:32 FixEngine
    Mostra dettagli

    This could happen when building outside the "classic" grid limits and would then lead to e.g. incorrect loop assignment on sector splitting. Bug reported by MetHy.

Build 4571

8 ago 2014 · 19 commit · 2 autori SVN
Apri la build
  • Generale

    game.c: fix -game_dir and -j by moving G_ExtInit() after G_CheckCommandLine().

    Helixhorned r4571 8 ago, 13:02 Fix
  • properly initialize values of session (NODEFAULT) gamevars.

    Helixhorned r4570 8 ago, 13:02 CON
  • prototypical checker for wall loops, enabled partially.

    Helixhorned r4569 8 ago, 13:02 FixEngine
    Mostra dettagli

    Inspired by http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151 the corruption checker now checks for certain conditions of the loops of each sector. Recall that CW loops are outer and CCW loops are inner. - If a sector has no or more than one outer loop, count that as corruption (level 4 and 3, respectively). - (Disabled) For sectors with exactly one outer loop, check that all inner ones are inside it. This is currently not compiled due to an asymmetry of loopinside() for degenerate cases, similar to pre-r3898 inside().

  • Generale

    Clean up astub.c:CheckMapCorruption() and some build.c code a little.

    Helixhorned r4568 8 ago, 13:02
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    There are no intended changes of functionality, it's readability tweaks only.

  • Generale

    A couple of Lunatic updates. DONT_BUILD.

    Helixhorned r4567 scritto il 2 ago 2014 FixCON
    Mostra dettagli

    - LunaCON: support for setting userdef[].m_volume_number, getting .last_level - bump con_lang.MAXEVENTS - fix compilation of astub.c

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Giugno 2014 1 build · 7 commit

Build 4500

1 giu 2014 · 12 commit · 3 autori SVN
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  • Generale

    lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.

    Helixhorned r4499 1 giu, 13:50
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    That is, the reverse of what is returned with the first outarg. Use that in lunatic/util/foreachmap.lua. DONT_BUILD.

  • r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.

    Helixhorned r4498 1 giu, 04:55 Engine
    Mostra dettagli

    When that mode is enabled (see below for caveats), wall textures that have a non-power-of-two height (call it 'h') will be modified to look like in classic: Let 'H' be the next power of two greater than 'h'. The texture will be uploaded with height 'H', made up from 'h' hlines of the original texture, followed by 'H'-'h' first hlines of the same. No panning "corrections" will take place. The mode is disabled by default. Caveats/notes: * the mode requires that r_hightile is disabled * it is not implemented in Polymer * in the Lunatic build, it is ineffective when a VX map is loaded, as those display walls with NPOT height textures correctly

  • when pasting onto the bottom part of a [2]-wall, take over y-flipping.

    Helixhorned r4493 scritto il 30 mag 2014 Engine
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    Note that x-flipping is determined by the cstat of the upper part of the wall (that is, the wall facing the player, not the nextwall, from which the picnum for the bottom part is taken.)

  • Generale

    Replace two missed literal numbers with SE_* enum labels.

    Helixhorned r4492 scritto il 30 mag 2014
  • Generale

    Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...

    Helixhorned r4491 scritto il 29 mag 2014
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    ... and cull code that is dead with the X*alloc() versions since they never return NULL on requesting memory. Use something like git grep '[^Xx]\(m\|c\|re\)alloc *(' and git grep '[^Xx]strdup *(' to see places where I left the B*alloc() calls intact. BUILD_LUNATIC.

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Maggio 2014 10 build · 23 commit

Build 4488

28 mag 2014 · 6 commit · 1 autore SVN
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  • Generale

    Miscellaneous cleanup, still with the same suspects...

    Helixhorned r4488 28 mag, 15:40
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    - in mdloadskin() and gloadtile_hi(), use new function check_nonpow2() (bit-twiddling) instead of loop - Replace a couple of missed literals with CACHEAD_* enum labels

  • Generale

    Factor out commonly occuring hictinting[]-accessing code into three functions.

    Helixhorned r4487 28 mag, 15:40 Engine
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    Note: in polymer.c, this was buggy (but harmless) because .r is a char: if ((uint32_t)hictinting[MAXPALOOKUPS-1].r & 0xFFFFFF00) != 0xFFFFFF00)

  • Generale

    Replace various GL rendering related literal flags with enum labels.

    Helixhorned r4486 28 mag, 15:40 Engine
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    - pthtyp pth->flags bits - Flags of the <dameth> argument of various functions - hictinting[].f / gloadtile_hi() and daskinloader() <effect> arg bits - hicreplctyp hicr->flags bits - texcacheheader cachead.flags bits

  • Generale

    polymost.c: stylistic cleanup in gloadtile_hi, uploadtexture, fixtransparency.

    Helixhorned r4485 28 mag, 15:40 Engine
  • in NPOT wall ypanning "correction", behave like Polymer in one corner case.

    Helixhorned r4484 28 mag, 15:40 Engine
    Mostra dettagli

    Specifically, the handling of one-way walls ([1] in Mapster32) was slightly different.

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