Build 1637
SVN-
Generale
Fixes some problems with mapster zooming; reset keystatus[] after playtesting.
Nickname SVN e nomi Git sono unificati per persona.
Fixes some problems with mapster zooming; reset keystatus[] after playtesting.
Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.
have default grid size in configuration
fixes line numbering in CONs
Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c
Improved demo system. Kick ass and watch :)\
Features: * start recording in mid-game (ScrollLock) * saves interleaved diffs for later sync correction * supports fast-forward/rewind Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.
m32script fixes and additions
fixes wall drawing (bug introduced in r1540)
more demo control + sound access for m32script
crude demo fast-forward/rewind; more m32script goodness
relocated some key events
small fix
m32script conveniece
The actual "stuff"...
stuff for fiddling with polymer lights
another one...
small m32 changes