EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2010 4 build · 4 commit

Build 1710

30 set 2010 · 1 commit · 1 autore SVN
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  • make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.

    Helixhorned r1710 30 set, 16:05 EngineCON

Build 1708

27 set 2010 · 1 commit · 1 autore SVN
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    New CON commands:

    Helixhorned r1708 27 set, 14:52 FixEngineCON
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    * sectsetinterpolation <sector> * sectclearinterpolation <sector> * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask> * lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * calchypotenuse <<ret>> <x> <y> (all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods. Mapster32: invisible sprite preview with Quote-i.

Build 1706

6 set 2010 · 1 commit · 1 autore SVN
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    mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.

    Helixhorned r1706 6 set, 16:08 FixEngine

Agosto 2010 10 build · 11 commit

Build 1701

26 ago 2010 · 1 commit · 1 autore SVN
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    Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.

    Helixhorned r1701 26 ago, 06:50 FixEngine

Build 1697

17 ago 2010 · 1 commit · 1 autore SVN
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    Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio

    Helixhorned r1697 17 ago, 13:00 FixEngineCON

Build 1696

16 ago 2010 · 1 commit · 1 autore SVN
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    Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)

    Helixhorned r1696 16 ago, 06:56 Fix

Build 1695

14 ago 2010 · 1 commit · 1 autore SVN
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    bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.

    Helixhorned r1695 14 ago, 14:32 FixEngine

Build 1693

12 ago 2010 · 1 commit · 1 autore SVN
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    Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*

    Helixhorned r1693 12 ago, 14:06 Fix

Build 1692

12 ago 2010 · 2 commit · 1 autore SVN
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  • Generale

    Fixes compilation for now. Now if my executable would start...

    Helixhorned r1692 12 ago, 06:38 Fix
  • Generale

    A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.

    Helixhorned r1691 scritto il 11 ago 2010 FixCON

Build 1683

3 ago 2010 · 1 commit · 1 autore SVN
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  • added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines

    Helixhorned r1683 3 ago, 15:21 EngineCON

Build 1682

3 ago 2010 · 1 commit · 1 autore SVN
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    added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls

    Helixhorned r1682 3 ago, 10:45 Engine

Giugno 2010 2 build · 2 commit

Build 1663

27 giu 2010 · 1 commit · 1 autore SVN
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    SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32

    Helixhorned r1663 27 giu, 03:08 FixEngine

Maggio 2010 5 build · 6 commit

Build 1650

22 mag 2010 · 2 commit · 1 autore SVN
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    forgot a file

    Helixhorned r1650 22 mag, 16:42
  • Generale

    More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.

    Helixhorned r1649 22 mag, 16:41 EngineCON

Build 1644

19 mag 2010 · 2 commit · 2 autori SVN
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    Mapster32 maintenance pack #1

    Helixhorned r1644 scritto il 17 mag 2010 FixEngineCON
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    The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)

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