Build 3712
SVN-
General
In G_LoadAddon(), remove inner 'struct grpfile *grp', fixing uninited access.
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... four lines later. I don't know if that is the intended semantics for this function, but nasal demons is clearly not what we want. Please review!
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General
Fix two harmless warnings and reindent one switch block.
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Also, make G_LoadAddon() local to game.c.
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General
Lunatic (map-int VX) build: implement loading <V7 maps.
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auto-detect LameDuke's PALETTE.DAT and read tables accordingly.
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LameDuke's shade table has 32 gradients of shade, like Duke3D. For the translucency table though, only the diagonal + one half is stored because it's symmetric (50/50 translucency).