EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2014 8 builds · 8 commits

March 2014 6 builds · 9 commits

Build 4402

29 Mar 2014 · 2 commits · 1 author SVN
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  • General

    In 'tilefromtexture' DEF token, fix specifying -1 xoffset or yoffset.

    Helixhorned r4402 29 Mar, 14:48 Fix
  • General

    game.c: fix last step of p->visibility approaching ud.const_visibility.

    Helixhorned r4401 29 Mar, 14:48 Fix

Build 4392

23 Mar 2014 · 1 commit · 1 author SVN
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  • General

    Factor out approaching val. to target val by half-difference steps into logapproach().

    Helixhorned r4392 23 Mar, 07:29 FixEngine
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    Fix a case in G_MovePlayers(), where the player sprite's shade is approached toward the ceiling/floor's shade. Before, it could stop at one above or below!

Build 4380

16 Mar 2014 · 4 commits · 1 author SVN
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  • General

    Fix the "fix for flying/jumping monsters getting stuck in water".

    Helixhorned r4378 16 Mar, 07:37 Fix
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    In C and Lunatic, split 'jumptoplayer' of enum amoveflags_t / action.MOVFLAGS into 'jumptoplayer_bits' and 'jumptoplayer_only' (see updated Lunatic doc).

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February 2014 5 builds · 6 commits

Build 4353

22 Feb 2014 · 9 commits · 1 author SVN
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  • General

    Amend r3822 ("Make deletion of an amb. sound MUSICANDSFX stop its sound again.")

    Helixhorned r4352 22 Feb, 11:38 FixEngine
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    We shouldn't be using its actor[].t_data[8] because that one is used by the sprite rotation-fixing system (which fixes STAT_FX sprites to the positions relative to the pivot, too). Test case source/lunatic/test/delmusicsfx.lua still passes with this modification.

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Build 4309

8 Feb 2014 · 12 commits · 1 author SVN
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  • General

    In the C code, rename sprite[].filler to 'blend'.

    Helixhorned r4305 8 Feb, 06:37 FixEngineCON
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    Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor. In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend, but that name is *deprecated*.

  • factor out polymer_invalidateartmap(), use it in invalidatetile().

    Helixhorned r4304 8 Feb, 06:37 FixEngine
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    This fixes updating the viewscreen in Polymer's ART mapping mode.

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January 2014 6 builds · 9 commits

Build 4279

30 Jan 2014 · 3 commits · 1 author SVN
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  • General

    Reincarnate RTS sound functionality together with cleaning up related code.

    Helixhorned r4278 30 Jan, 11:12 Fix
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    - Make Win+F* also make play and RTS sound, since modern OS's window managers like to eat Alt-F*. (Some Win+F* may be inaccessible too, but together all 10 should hopefully be covered.) - Fix an issue where keys other than F1-F10 were considered as starting an RTS sound and crashing EDuke32 in the process

  • General

    Fix USE_OPENGL=0 build... again. DONT_BUILD.

    Helixhorned r4277 30 Jan, 08:13 Fix
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Build 4276

29 Jan 2014 · 1 commit · 1 author SVN
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  • General

    Fix respawn operation with monsters off, rewriting G_OperateRespawns().

    Helixhorned r4276 29 Jan, 10:32 Fix
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    BUILD_LUNATIC.

Build 4260

15 Jan 2014 · 3 commits · 1 author SVN
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  • General

    Per-map ART tiles: don't back up or restore reserved tiles.

    Helixhorned r4259 15 Jan, 12:29 Fix
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    This prevents a crash and maybe other badnesses when e.g. loading a map with ART tiles, doing something that allocates a reserved tile (such as looking into a viewscreen), then loading another map where the tilesiz* of TILE_VIEWSCR is restored to 0.

  • fix one error message, make -h/--help display usage.

    Helixhorned r4258 15 Jan, 12:29 Fix
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    Actually, right now, any first arg starting with '-' will show the usage.

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